Files
2D-Plattformer-Example/Assets/Scripts/Gameplay/PlayerTokenCollision.cs
T
2026-04-30 00:53:30 +02:00

24 lines
663 B
C#

using Platformer.Core;
using Platformer.Mechanics;
using Platformer.Model;
using UnityEngine;
namespace Platformer.Gameplay
{
/// <summary>
/// Fired when a player collides with a token.
/// </summary>
/// <typeparam name="PlayerCollision"></typeparam>
public class PlayerTokenCollision : Simulation.Event<PlayerTokenCollision>
{
public PlayerController player;
public TokenInstance token;
PlatformerModel model = Simulation.GetModel<PlatformerModel>();
public override void Execute()
{
AudioSource.PlayClipAtPoint(token.tokenCollectAudio, token.transform.position);
}
}
}