61 lines
1.5 KiB
C#
61 lines
1.5 KiB
C#
using System;
|
|
using Platformer.Gameplay;
|
|
using UnityEngine;
|
|
using static Platformer.Core.Simulation;
|
|
|
|
namespace Platformer.Mechanics
|
|
{
|
|
/// <summary>
|
|
/// Represebts the current vital statistics of some game entity.
|
|
/// </summary>
|
|
public class Health : MonoBehaviour
|
|
{
|
|
/// <summary>
|
|
/// The maximum hit points for the entity.
|
|
/// </summary>
|
|
public int maxHP = 1;
|
|
|
|
/// <summary>
|
|
/// Indicates if the entity should be considered 'alive'.
|
|
/// </summary>
|
|
public bool IsAlive => currentHP > 0;
|
|
|
|
int currentHP;
|
|
|
|
/// <summary>
|
|
/// Increment the HP of the entity.
|
|
/// </summary>
|
|
public void Increment()
|
|
{
|
|
currentHP = Mathf.Clamp(currentHP + 1, 0, maxHP);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Decrement the HP of the entity. Will trigger a HealthIsZero event when
|
|
/// current HP reaches 0.
|
|
/// </summary>
|
|
public void Decrement()
|
|
{
|
|
currentHP = Mathf.Clamp(currentHP - 1, 0, maxHP);
|
|
if (currentHP == 0)
|
|
{
|
|
var ev = Schedule<HealthIsZero>();
|
|
ev.health = this;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Decrement the HP of the entitiy until HP reaches 0.
|
|
/// </summary>
|
|
public void Die()
|
|
{
|
|
while (currentHP > 0) Decrement();
|
|
}
|
|
|
|
void Awake()
|
|
{
|
|
currentHP = maxHP;
|
|
}
|
|
}
|
|
}
|