diff --git a/Assets/GameManager.cs b/Assets/Scripts/GameManager.cs similarity index 100% rename from Assets/GameManager.cs rename to Assets/Scripts/GameManager.cs diff --git a/Assets/GameManager.cs.meta b/Assets/Scripts/GameManager.cs.meta similarity index 100% rename from Assets/GameManager.cs.meta rename to Assets/Scripts/GameManager.cs.meta diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs index f7ea907..61d0bf0 100644 --- a/Assets/Scripts/PlayerMovement.cs +++ b/Assets/Scripts/PlayerMovement.cs @@ -17,6 +17,12 @@ public class PlayerMovement : MonoBehaviour [SerializeField] private float maxSpeed; + public bool isJumping; + public bool isDoubleJumping; + public bool isDashing; + public bool isSliding; + public bool isWalking; + public bool isGrounded; public bool shallJump; diff --git a/Assets/TextNote.cs b/Assets/Scripts/TextNote.cs similarity index 100% rename from Assets/TextNote.cs rename to Assets/Scripts/TextNote.cs diff --git a/Assets/TextNote.cs.meta b/Assets/Scripts/TextNote.cs.meta similarity index 100% rename from Assets/TextNote.cs.meta rename to Assets/Scripts/TextNote.cs.meta diff --git a/Assets/ToDo.cs b/Assets/ToDo.cs index ab0d851..21f1142 100644 --- a/Assets/ToDo.cs +++ b/Assets/ToDo.cs @@ -1,11 +1,13 @@ using UnityEngine; /// -/// Character -/// Level +/// Animation /// Background +/// Dash +/// Walljump +/// Doublejump +/// In-Flight Control bool +/// Levelelement /// Camera -/// Text/Dialog -/// Screens /// public class ToDo : MonoBehaviour {