using UnityEngine; using UnityEngine.UI; using TMPro; public class GameManager : MonoBehaviour { public static GameManager gameManager; public GameObject playerPrefab; public GameObject player; public GameObject uiPanel; public GameObject textPanel; public TMP_Text tmp_headline; public TMP_Text tmp_content; public bool isRunning; private void Awake() { // Singleton: // If there is an instance, and it's not me, delete myself. if (gameManager != null && gameManager != this) { Destroy(this); } else { gameManager = this; } } // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { isRunning = false; TurnUIOn(); Time.timeScale = 1; } // Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { ToggleUI(); } } public void StartGame() { TurnUIOff(); isRunning = true; player = Instantiate(playerPrefab); } public void ToggleUI() { if (uiPanel.activeInHierarchy) { TurnUIOff(); } else { TurnUIOn(); } } public void TurnUIOn() { uiPanel.SetActive(true); Time.timeScale = 0; } public void TurnUIOff() { uiPanel.SetActive(false); Time.timeScale = 1; } public void ShowText(string headline, string content) { tmp_headline.text = headline; tmp_content.text = content; textPanel.SetActive(true); } public void HideText() { textPanel.SetActive(false); } }