pause,vol and catagory items work and reading from json

This commit is contained in:
Elias Quinn
2025-06-13 14:18:05 +01:00
parent afe5d2f5ff
commit 9534ed3a8a
41 changed files with 467 additions and 167 deletions

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VLC plugins in C# are components that extend the functionality of the VLC media framework when integrated into a C#
application. These plugins enable developers to access additional codecs, filters, and input/output modules to handle
various media formats and processing tasks.
To use VLC plugins in C#, the application must first initialize the VLC core library with the appropriate configuration
options that specify the plugin path. This initialization ensures that the VLC engine can locate and load the necessary
plugins at runtime. The initialization process typically involves setting up the VLC instance with configuration
parameters and plugin directories before creating media players or other related objects.
Proper initialization is critical because it establishes the environment where VLC plugins can operate, enabling
seamless playback, streaming, or media manipulation within the C# application. After initialization, developers interact
with VLC objects to control media playback, apply filters, or utilize additional features provided by the loaded plugins.

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Using a Source Stream for Bitmap Conversion
In image processing within C#, a source stream commonly refers to a stream of data that serves as the origin for reading
image information. When converting a Bitmap to other formats—such as a BitmapImage for WPF applications or a Base64
string representation—a MemoryStream often acts as this source stream.
The source stream temporarily holds the binary image data in memory, enabling smooth data transfer and conversion
without requiring disk access. By writing the bitmap data into the source stream, you can efficiently read and transform
the image into the desired target format. This approach is useful for scenarios involving UI rendering, data
serialization, or network transmission.