2025-06-09 19:01:41 +02:00

47 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using Newtonsoft.Json;
namespace ShadowStream.ObjecktForJason;
public class Jason_Writer
{
private readonly string _folderPath;
public Jason_Writer(string folderName = "Temp Data")
{
_folderPath = Path.Combine(Environment.CurrentDirectory, folderName);
if (!Directory.Exists(_folderPath))
Directory.CreateDirectory(_folderPath);
}
// Save one list of locJason objects to JSON file with given name
public async Task SaveList(string listName, List<locJason> list)
{
string filePath = Path.Combine(_folderPath, $"{listName}.json");
string jsonString = JsonConvert.SerializeObject(list, Formatting.Indented);
File.WriteAllText(filePath, jsonString);
}
// Load one list of locJason objects from JSON file with given name
public List<locJason> LoadList(string listName)
{
string filePath = Path.Combine(_folderPath, $"{listName}.json");
if (!File.Exists(filePath))
return new List<locJason>(); // Return empty list if file doesn't exist
string jsonString = File.ReadAllText(filePath);
return JsonConvert.DeserializeObject<List<locJason>>(jsonString) ?? new List<locJason>();
}
// Check if list file exists
public bool ListExists(string listName)
{
string filePath = Path.Combine(_folderPath, $"{listName}.json");
return File.Exists(filePath);
}
}