123 lines
3.9 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using Newtonsoft.Json;
namespace ShadowStream.ObjecktForJason;
public class Jason_Writer
{
private readonly string _folderPath;
public Jason_Writer(string folderName = "Temp Data")
{
_folderPath = Path.Combine(Environment.CurrentDirectory, folderName);
if (!Directory.Exists(_folderPath))
Directory.CreateDirectory(_folderPath);
}
// Save one list of locJason objects to JSON file with given name
public async Task SaveList(string listName, List<locJason> list)
{
Console.WriteLine($"Saving JSON list '{listName}' with {list.Count} items.");
foreach (var item in list)
{
Console.WriteLine($" - Path: {item.path}, Type: {item.type}, ImageData length: {(item.imageData?.Length ?? 0)}");
}
string filePath = Path.Combine(_folderPath, $"{listName}.json");
string jsonString = JsonConvert.SerializeObject(list, Formatting.Indented);
await File.WriteAllTextAsync(filePath, jsonString);
Console.WriteLine($"Saved JSON to: {filePath}");
}
// Load one list of locJason objects from JSON file with given name
public async Task<List<locJason>> LoadListAsync(string listName)
{
string filePath = Path.Combine(_folderPath, $"{listName}.json");
if (!File.Exists(filePath))
return new List<locJason>();
string jsonString = await File.ReadAllTextAsync(filePath);
return JsonConvert.DeserializeObject<List<locJason>>(jsonString) ?? new List<locJason>();
}
// Check if list file exists
public bool ListExists(string listName)
{
string filePath = Path.Combine(_folderPath, $"{listName}.json");
return File.Exists(filePath);
}
public async Task SavePlaylistListAsync(string listName, List<locJasonPlaylist> list)
{
Console.WriteLine($"Saving playlist list '{listName}' with {list.Count} items.");
foreach (var item in list)
{
Console.WriteLine($" - Name: {item.name}, Path: {item.path}, Type: {item.type}");
}
string filePath = Path.Combine(_folderPath, $"{listName}.json"); // keep same naming as original
string jsonString = JsonConvert.SerializeObject(list, Formatting.Indented);
await File.WriteAllTextAsync(filePath, jsonString);
Console.WriteLine($"Saved JSON to: {filePath}");
}
public async Task<List<locJasonPlaylist>> LoadPlaylistListAsync(string listName)
{
string filePath = Path.Combine(_folderPath, $"{listName}.json");
if (!File.Exists(filePath))
{
Console.WriteLine($"List file '{filePath}' not found. Returning empty list.");
return new List<locJasonPlaylist>();
}
string jsonString = await File.ReadAllTextAsync(filePath);
var list = JsonConvert.DeserializeObject<List<locJasonPlaylist>>(jsonString);
return list ?? new List<locJasonPlaylist>();
}
public async Task<List<string>> GetSavedPlaylistNamesAsync()
{
string playlistFolder = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Temp Data");
if (!Directory.Exists(playlistFolder))
return new List<string>();
var files = Directory.GetFiles(playlistFolder, "*.json");
var playlistNames = new List<string>();
foreach (var file in files)
{
string name = Path.GetFileNameWithoutExtension(file);
if (IsPlaylistFile(name)) // uses the updated method
{
playlistNames.Add(name);
}
}
return playlistNames;
}
private bool IsPlaylistFile(string fileName)
{
// Exclude main media files and the favorites file
var reserved = new[] { "Muvies", "Series", "Photos", "Music", "Favorit" };
return !reserved.Contains(fileName);
}
}