58 lines
1.8 KiB
C#
58 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using Newtonsoft.Json;
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namespace ShadowStream.ObjecktForJason;
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public class Jason_Writer
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{
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private readonly string _folderPath;
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public Jason_Writer(string folderName = "Temp Data")
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{
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_folderPath = Path.Combine(Environment.CurrentDirectory, folderName);
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if (!Directory.Exists(_folderPath))
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Directory.CreateDirectory(_folderPath);
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}
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// Save one list of locJason objects to JSON file with given name
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public async Task SaveList(string listName, List<locJason> list)
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{
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Console.WriteLine($"Saving JSON list '{listName}' with {list.Count} items.");
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foreach (var item in list)
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{
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Console.WriteLine($" - Path: {item.path}, Type: {item.type}, ImageData length: {(item.imageData?.Length ?? 0)}");
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}
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string filePath = Path.Combine(_folderPath, $"{listName}.json");
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string jsonString = JsonConvert.SerializeObject(list, Formatting.Indented);
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await File.WriteAllTextAsync(filePath, jsonString);
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Console.WriteLine($"Saved JSON to: {filePath}");
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}
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// Load one list of locJason objects from JSON file with given name
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public List<locJason> LoadList(string listName)
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{
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string filePath = Path.Combine(_folderPath, $"{listName}.json");
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if (!File.Exists(filePath))
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return new List<locJason>(); // Return empty list if file doesn't exist
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string jsonString = File.ReadAllText(filePath);
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return JsonConvert.DeserializeObject<List<locJason>>(jsonString) ?? new List<locJason>();
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}
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// Check if list file exists
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public bool ListExists(string listName)
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{
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string filePath = Path.Combine(_folderPath, $"{listName}.json");
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return File.Exists(filePath);
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}
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}
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