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Jamie Peter Janke 2025-03-17 14:42:04 +01:00
parent f28fcd0355
commit e6a6eadfe3
1698 changed files with 132950 additions and 0 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class FlagScript : MonoBehaviour
{
private void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag("Player"))
{
Debug.Log("Spieler hat die Flagge berührt! Level gewonnen!");
WinLevel();
}
}
private void WinLevel()
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameOverUI : MonoBehaviour
{
public void RestartGame()
{
SceneManager.LoadScene("LVL1");
}
public void GoToMainMenu()
{
SceneManager.LoadScene("MainMenu");
}
public void QuitGame()
{
Debug.Log("Spiel beendet! (Funktioniert nur in einer Build-Version)");
Application.Quit();
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class MainMenuUI : MonoBehaviour
{
public void StartGame()
{
SceneManager.LoadScene("LVL1");
}
public void QuitGame()
{
Debug.Log("Spiel beendet! (Funktioniert nur in einer Build-Version)");
Application.Quit();
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement2D : MonoBehaviour
{
public float speed = 5f;
public float jumpForce = 10f;
private Rigidbody2D rb;
private bool isGrounded;
void Start()
{
rb = GetComponent<Rigidbody2D>();
}
void Update()
{
// Bewegung
float move = Input.GetAxis("Horizontal");
rb.velocity = new Vector2(move * speed, rb.velocity.y);
// Springen
if (Input.GetButtonDown("Jump") && isGrounded)
{
rb.velocity = new Vector2(rb.velocity.x, jumpForce);
}
}
private void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject.CompareTag("Ground"))
{
isGrounded = true;
}
}
private void OnCollisionExit2D(Collision2D collision)
{
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class DeathWall : MonoBehaviour
{
public Transform player;
public float speed = 2f;
void Update()
{
if (player != null)
{
Vector3 targetPosition = new Vector3(player.position.x, transform.position.y, transform.position.z);
transform.position = Vector3.MoveTowards(transform.position, targetPosition, speed * Time.deltaTime);
}
}
private void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag("Player"))
{
SceneManager.LoadScene("GameOverScene");
}
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