43 lines
873 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
using TMPro;
using UnityEngine.SceneManagement;
public class MenuScript : MonoBehaviour
{
/* // time logic
public TextMeshProUGUI TimeText;
void Start()
{
Time.timeScale = 1;
}
void Update()
{
var timetoDisplay = PlayerPrefs.GetFloat("highscore");
var t0 = (int)timetoDisplay;
var m = t0 / 60;
var s = (t0 - m * 60);
var ms = (int)((timetoDisplay - t0) * 100);
TimeText.text = $"{m:00}:{s:00}:{ms:00}";
// gameObject.transform.Rotate(0, 0, -400 * Time.deltaTime);
}
*/
public void ChangeScene()
{
SceneManager.LoadSceneAsync("GameScene");
}
public void Quit()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif
}
}