Änderungen am 17.03.2025 aus der Schule getroffen.

This commit is contained in:
Lilia Schwab 2025-03-17 20:17:49 +01:00
parent 7ab25e1ae9
commit 0698d6020e
21 changed files with 541 additions and 194 deletions

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m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_ConstrainProportionsScale: 1
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- {fileID: 1184203304}
- {fileID: 2069380702}
m_Father: {fileID: 1924043230}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: -93.000015}
m_SizeDelta: {x: 160, y: 30}
m_SizeDelta: {x: 630, y: 153}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &2008538595
MonoBehaviour:
@ -1618,7 +1492,19 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 2008538596}
m_OnClick:
m_PersistentCalls:
m_Calls: []
m_Calls:
- m_Target: {fileID: 1924043231}
m_TargetAssemblyTypeName: MenuScript, Assembly-CSharp
m_MethodName: ChangeScene
m_Mode: 1
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_ObjectHideFlags: 0
@ -1639,8 +1525,8 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_Sprite: {fileID: 21300000, guid: e5bfc99b704110645a91f000781bee76, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
@ -1689,10 +1575,10 @@ RectTransform:
m_Children: []
m_Father: {fileID: 2008538594}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &2069380703
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@ -0,0 +1,23 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DestroyScanner : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private void OnTriggerExit2D(Collider2D collision)
{
Destroy(collision.gameObject);
}
}

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@ -0,0 +1,23 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Platform destroyer
/// Original script found in: https://stackoverflow.com/questions/75924903/instantiating-and-destroying-unity-prefabs.
/// </summary>
public class OffScreenDestroyPlatform : MonoBehaviour
{
public static Vector2? screenBounds;
private void FixedUpdate()
{
if (screenBounds == null) screenBounds = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, Camera.main.transform.position.z));
if (transform.position.x < screenBounds.Value.x * 5)
{
Destroy(gameObject);
}
}
}

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View File

@ -6,7 +6,7 @@ using UnityEngine;
public class PlatformGenerator : MonoBehaviour
{
/*
[SerializeField] private Transform platformStart;
[SerializeField] private System.Collections.Generic.List<Transform> platformList;
[SerializeField] Vector2 nextSpawnPos;
@ -38,5 +38,5 @@ public class PlatformGenerator : MonoBehaviour
{
Transform platformLevelTransform = Instantiate(levelPlat, spawnPosition, Quaternion.identity);
return platformLevelTransform;
}
}*/
}

View File

@ -0,0 +1,23 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Platform spawner
/// Original script found in: https://stackoverflow.com/questions/75924903/instantiating-and-destroying-unity-prefabs.
/// </summary>
public class PlatformSpawner : MonoBehaviour
{
[SerializeField] private int platformCount;
[SerializeField] private OffScreenDestroyPlatform platformPrefab;
void Start()
{
for (int i = 0; i < platformCount; i++)
{
var spawnPosition = new Vector2(Random.Range(1f, 10f), Random.Range(-2f, 2f));
Instantiate(platformPrefab, spawnPosition, Quaternion.identity);
}
}
}

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@ -0,0 +1,11 @@
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@ -8,8 +8,9 @@ using UnityEngine;
/// </summary>
public class PlayerController : MonoBehaviour
{
[SerializeField] public float speed;
/*[SerializeField] public float speed;
[SerializeField] public float acceleration;
*/
[SerializeField] public float jumpPower;
private Rigidbody2D body;
@ -25,9 +26,11 @@ public class PlayerController : MonoBehaviour
private void Update()
{
/*
// run logic auto
speed += acceleration * Time.deltaTime;
transform.Translate(new Vector2(1f, 0f) * speed * Time.deltaTime);
*/
// jump logic + jump animation
if (Input.GetKey(KeyCode.W) && isGround)

View File

@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnScanner : MonoBehaviour
{
[SerializeField] private GameObject platform;
private void OnTriggerExit2D(Collider2D collision)
{
Spawn();
}
private void Spawn()
{
Vector3 ggg = new Vector3(1f, 4f, 4f);
Instantiate(platform, ggg, Quaternion.identity);
}
}

View File

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@ -0,0 +1,22 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class movePlatform : MonoBehaviour
{
[SerializeField] private float speed;
public float acceleration;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
speed += acceleration * Time.deltaTime;
transform.Translate(new Vector2(-1f, 0f) * speed * Time.deltaTime);
}
}

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@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
/// <summary>
/// Change scene
/// </summary>
public class ChangeScene : MonoBehaviour
{
public void MoveToGameScene()
{
SceneManager.LoadSceneAsync("GameScene");
}
public void Quit()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif
}
}

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@ -5,7 +5,7 @@ using UnityEngine.SceneManagement;
public class MenuScript : MonoBehaviour
{
// time logic
/* // time logic
public TextMeshProUGUI TimeText;
void Start()
@ -26,6 +26,7 @@ public class MenuScript : MonoBehaviour
// gameObject.transform.Rotate(0, 0, -400 * Time.deltaTime);
}
*/
public void ChangeScene()
{
SceneManager.LoadSceneAsync("GameScene");

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@ -8,4 +8,7 @@ EditorBuildSettings:
- enabled: 1
path: Assets/Scenes/MenuScene.unity
guid: 2cda990e2423bbf4892e6590ba056729
- enabled: 1
path: Assets/Scenes/GameScene.unity
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