26 lines
458 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
/// <summary>
/// Change scene
/// </summary>
public class ChangeScene : MonoBehaviour
{
public void MoveToGameScene()
{
SceneManager.LoadSceneAsync("GameScene");
}
public void Quit()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif
}
}