19 lines
402 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnScanner : MonoBehaviour
{
[SerializeField] private GameObject platform;
private void OnTriggerExit2D(Collider2D collision)
{
Spawn();
}
private void Spawn()
{
Vector3 ggg = new Vector3(1f, 4f, 4f);
Instantiate(platform, ggg, Quaternion.identity);
}
}