20 lines
472 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnScanner : MonoBehaviour
{
[SerializeField] private GameObject platform;
private void OnTriggerExit2D(Collider2D collision)
{
Spawn();
}
private void Spawn()
{
float height = Random.Range(-2f, -1f);
Vector3 positionPLat = new Vector3(12f, height, 0f);
Instantiate(platform, positionPLat, Quaternion.identity);
}
}