Komplett mit Audio, Fehler beim Start der Spielszenen: standardHealth und standardEnergy werden nicht wie gewollt übermittelt
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- target: {fileID: 3427676308143934501, guid: 06aa5a201f92ead47adeac90ca0429cd, type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.y
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 3427676308143934501, guid: 06aa5a201f92ead47adeac90ca0429cd, type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.z
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 9023655752895387451, guid: 06aa5a201f92ead47adeac90ca0429cd, type: 3}
|
||||||
|
propertyPath: m_Name
|
||||||
|
value: AudioManager
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
m_RemovedComponents: []
|
||||||
|
m_RemovedGameObjects: []
|
||||||
|
m_AddedGameObjects: []
|
||||||
|
m_AddedComponents: []
|
||||||
|
m_SourcePrefab: {fileID: 100100000, guid: 06aa5a201f92ead47adeac90ca0429cd, type: 3}
|
||||||
|
--- !u!1 &192783082 stripped
|
||||||
|
GameObject:
|
||||||
|
m_CorrespondingSourceObject: {fileID: 9023655752895387451, guid: 06aa5a201f92ead47adeac90ca0429cd, type: 3}
|
||||||
|
m_PrefabInstance: {fileID: 192783081}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
--- !u!1 &197746994
|
--- !u!1 &197746994
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -1943,6 +2005,7 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: eaff23fd5c8f4ed4ea07e6f39a83522f, type: 3}
|
m_Script: {fileID: 11500000, guid: eaff23fd5c8f4ed4ea07e6f39a83522f, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier: Assembly-CSharp::MenueScript
|
m_EditorClassIdentifier: Assembly-CSharp::MenueScript
|
||||||
|
audioScript: {fileID: 192783082}
|
||||||
--- !u!114 &590830276
|
--- !u!114 &590830276
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -2080,9 +2143,9 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: 5973ed7f2e7a3374d97418dafd88e753, type: 3}
|
m_Script: {fileID: 11500000, guid: 5973ed7f2e7a3374d97418dafd88e753, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier: Assembly-CSharp::InventoryScript
|
m_EditorClassIdentifier: Assembly-CSharp::InventoryScript
|
||||||
energy: 3
|
energy: 10
|
||||||
health: 3
|
health: 3
|
||||||
gems: 500
|
gems: 100
|
||||||
standardHealth: 3
|
standardHealth: 3
|
||||||
standardEnergy: 10
|
standardEnergy: 10
|
||||||
--- !u!114 &640078696
|
--- !u!114 &640078696
|
||||||
@@ -2105,6 +2168,7 @@ MonoBehaviour:
|
|||||||
inventory: {fileID: 640078695}
|
inventory: {fileID: 640078695}
|
||||||
healthScript: {fileID: 640078699}
|
healthScript: {fileID: 640078699}
|
||||||
battery: {fileID: 640078700}
|
battery: {fileID: 640078700}
|
||||||
|
audioScript: {fileID: 192783082}
|
||||||
devPanel: {fileID: 1757621470}
|
devPanel: {fileID: 1757621470}
|
||||||
devButton: {fileID: 0}
|
devButton: {fileID: 0}
|
||||||
textfeldA: {fileID: 568460950}
|
textfeldA: {fileID: 568460950}
|
||||||
@@ -2197,7 +2261,7 @@ MonoBehaviour:
|
|||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 640078691}
|
m_GameObject: {fileID: 640078691}
|
||||||
m_Enabled: 1
|
m_Enabled: 0
|
||||||
m_EditorHideFlags: 0
|
m_EditorHideFlags: 0
|
||||||
m_Script: {fileID: 11500000, guid: 8336b8f8234487443af56cbe19330e6e, type: 3}
|
m_Script: {fileID: 11500000, guid: 8336b8f8234487443af56cbe19330e6e, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
@@ -2217,7 +2281,7 @@ MonoBehaviour:
|
|||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 640078691}
|
m_GameObject: {fileID: 640078691}
|
||||||
m_Enabled: 1
|
m_Enabled: 0
|
||||||
m_EditorHideFlags: 0
|
m_EditorHideFlags: 0
|
||||||
m_Script: {fileID: 11500000, guid: a55b227e958a84b4fa0f0b375b48aa87, type: 3}
|
m_Script: {fileID: 11500000, guid: a55b227e958a84b4fa0f0b375b48aa87, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
@@ -2225,6 +2289,7 @@ MonoBehaviour:
|
|||||||
addEnergyValue: 2
|
addEnergyValue: 2
|
||||||
energyHUD: {fileID: 1660553197}
|
energyHUD: {fileID: 1660553197}
|
||||||
scriptPile: {fileID: 640078691}
|
scriptPile: {fileID: 640078691}
|
||||||
|
audioScript: {fileID: 192783082}
|
||||||
--- !u!1 &717491100
|
--- !u!1 &717491100
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -5381,3 +5446,4 @@ SceneRoots:
|
|||||||
- {fileID: 2098443387}
|
- {fileID: 2098443387}
|
||||||
- {fileID: 1660553196}
|
- {fileID: 1660553196}
|
||||||
- {fileID: 1646403797}
|
- {fileID: 1646403797}
|
||||||
|
- {fileID: 192783081}
|
||||||
|
|||||||
44
Assets/Scripts/Audio/AudioManager.cs
Normal file
44
Assets/Scripts/Audio/AudioManager.cs
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class AudioManager : MonoBehaviour
|
||||||
|
|
||||||
|
//wird noch barbeitet, ist gerade nur ein Copy Past aus Seascape
|
||||||
|
{
|
||||||
|
[Header("Audio Source")]
|
||||||
|
[SerializeField] AudioSource musicSource;
|
||||||
|
[SerializeField] AudioSource SFXSource;
|
||||||
|
|
||||||
|
|
||||||
|
[Header("Audio Clip")]
|
||||||
|
public AudioClip background;
|
||||||
|
|
||||||
|
public AudioClip button;
|
||||||
|
public AudioClip buy;
|
||||||
|
|
||||||
|
[Header("Enemy Audio")]
|
||||||
|
|
||||||
|
public AudioClip fieHit;
|
||||||
|
public AudioClip haiHit;
|
||||||
|
public AudioClip silvHit;
|
||||||
|
public AudioClip rearrange;
|
||||||
|
|
||||||
|
public AudioClip bang;
|
||||||
|
public AudioClip comingCloser;
|
||||||
|
public AudioClip scare;
|
||||||
|
|
||||||
|
[Header("Player")]
|
||||||
|
public AudioClip energyOut;
|
||||||
|
public AudioClip death;
|
||||||
|
public AudioClip door;
|
||||||
|
|
||||||
|
public void Start()
|
||||||
|
{
|
||||||
|
musicSource.clip = background;
|
||||||
|
musicSource.Play();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PlaySFX(AudioClip clip)
|
||||||
|
{
|
||||||
|
SFXSource.PlayOneShot(clip);
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Audio/AudioManager.cs.meta
Normal file
2
Assets/Scripts/Audio/AudioManager.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d864abe946f1f26428a70997e338f712
|
||||||
@@ -5,7 +5,7 @@ public class SFXManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
public static SFXManager instance;
|
public static SFXManager instance;
|
||||||
|
|
||||||
[SerializeField] private AudioSource sFXObject;
|
[SerializeField] AudioSource SFXSource;
|
||||||
|
|
||||||
private void Awake() {
|
private void Awake() {
|
||||||
if (instance == null) {
|
if (instance == null) {
|
||||||
@@ -15,7 +15,7 @@ public class SFXManager : MonoBehaviour
|
|||||||
|
|
||||||
// Muss noch schauen, wie ich das für das jeweilige Vieh seine seperaten Sounds einstelle und nicht universal
|
// Muss noch schauen, wie ich das für das jeweilige Vieh seine seperaten Sounds einstelle und nicht universal
|
||||||
public void PlaySFXClip(AudioClip clip, Transform spawnTransform, float volume) {
|
public void PlaySFXClip(AudioClip clip, Transform spawnTransform, float volume) {
|
||||||
AudioSource audioSource = Instantiate(sFXObject, spawnTransform.position, Quaternion.identity);
|
AudioSource audioSource = Instantiate(SFXSource, spawnTransform.position, Quaternion.identity);
|
||||||
|
|
||||||
audioSource.clip = clip;
|
audioSource.clip = clip;
|
||||||
|
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ public class CreditsScript : MonoBehaviour
|
|||||||
{
|
{
|
||||||
|
|
||||||
public float scrollSpeed;
|
public float scrollSpeed;
|
||||||
private float maxScrollSpeed = 300f;
|
private float maxScrollSpeed = 400f;
|
||||||
[SerializeField] public float maxYPosition;
|
[SerializeField] public float maxYPosition;
|
||||||
[SerializeField] public float minYPosition;
|
[SerializeField] public float minYPosition;
|
||||||
[SerializeField] GameObject minYPo;
|
[SerializeField] GameObject minYPo;
|
||||||
@@ -23,7 +23,7 @@ public class CreditsScript : MonoBehaviour
|
|||||||
scrollSpeed = 200f;
|
scrollSpeed = 200f;
|
||||||
textfeld = this.text;
|
textfeld = this.text;
|
||||||
|
|
||||||
maxYPosition = 3200;
|
maxYPosition = 8000;
|
||||||
minYPosition = 0;
|
minYPosition = 0;
|
||||||
rectTransform = GetComponent<RectTransform>();
|
rectTransform = GetComponent<RectTransform>();
|
||||||
|
|
||||||
@@ -67,11 +67,38 @@ public class CreditsScript : MonoBehaviour
|
|||||||
{
|
{
|
||||||
//die Credits einfach hardcoden, dann kann ich die schneller anpassen
|
//die Credits einfach hardcoden, dann kann ich die schneller anpassen
|
||||||
//funktioniert
|
//funktioniert
|
||||||
|
/*
|
||||||
textfeld.text = "Assets" +
|
textfeld.text = "Assets" +
|
||||||
"Dark UI kit by kΩsmaragd on Unity Store" +
|
"Dark UI kit by kΩsmaragd on Unity Store" +
|
||||||
"Clean Vector Icons by PONETI on Unity Store" +
|
"Clean Vector Icons by PONETI on Unity Store" +
|
||||||
"UX Flat Icons [Free] by Heathen Engineering on Unity Store" +
|
"UX Flat Icons [Free] by Heathen Engineering on Unity Store" +
|
||||||
"Help Me Font by GGBotNet on itch.io ";
|
"Help Me Font by GGBotNet on itch.io ";
|
||||||
|
|
||||||
|
|
||||||
|
Lilia:
|
||||||
|
- MusicManager
|
||||||
|
- SFX Manager
|
||||||
|
- Door
|
||||||
|
- DoorController
|
||||||
|
- LightController
|
||||||
|
|
||||||
|
- Fiefetti 3D Modell
|
||||||
|
- Silpathisch 3D Modell
|
||||||
|
- Haiphisch 3D Modell
|
||||||
|
- Level Design
|
||||||
|
- Level 3D Modell
|
||||||
|
|
||||||
|
|
||||||
|
Xilver:
|
||||||
|
- ShopScript
|
||||||
|
- MainMenue
|
||||||
|
- AudioManager
|
||||||
|
- Vibrator
|
||||||
|
- EnemyScripts (FieScript, HaiScript, SilvScript) und weitere Logik
|
||||||
|
- HandleEnergy
|
||||||
|
- ChangeHealth
|
||||||
|
- LevelBehaviour
|
||||||
|
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -33,6 +33,7 @@ public class GameOver : MonoBehaviour
|
|||||||
[SerializeField] GameObject eFie;
|
[SerializeField] GameObject eFie;
|
||||||
[SerializeField] GameObject eSilv;
|
[SerializeField] GameObject eSilv;
|
||||||
[SerializeField] GameObject eHai;
|
[SerializeField] GameObject eHai;
|
||||||
|
[SerializeField] GameObject audioScript;
|
||||||
|
|
||||||
|
|
||||||
InventoryScript inventory;
|
InventoryScript inventory;
|
||||||
@@ -42,6 +43,7 @@ public class GameOver : MonoBehaviour
|
|||||||
SilvScript silv;
|
SilvScript silv;
|
||||||
HaiScript hai;
|
HaiScript hai;
|
||||||
LevelBehavior level;
|
LevelBehavior level;
|
||||||
|
AudioManager audio;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
@@ -52,12 +54,12 @@ public class GameOver : MonoBehaviour
|
|||||||
hai = eHai.GetComponent<HaiScript>();
|
hai = eHai.GetComponent<HaiScript>();
|
||||||
silv = eSilv.GetComponent<SilvScript>();
|
silv = eSilv.GetComponent<SilvScript>();
|
||||||
level = levelScript.GetComponent<LevelBehavior>();
|
level = levelScript.GetComponent<LevelBehavior>();
|
||||||
|
audio = audioScript.GetComponent<AudioManager>();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
timer = 10f;
|
timer = 10f;
|
||||||
inventory.Gems = 599;
|
|
||||||
deathPanel.SetActive(false);
|
deathPanel.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -76,6 +78,7 @@ public class GameOver : MonoBehaviour
|
|||||||
|
|
||||||
public void ShowDeathScreen()
|
public void ShowDeathScreen()
|
||||||
{
|
{
|
||||||
|
audio.PlaySFX(audio.death);
|
||||||
//Time.timeScale = 0;
|
//Time.timeScale = 0;
|
||||||
timerOn = true;
|
timerOn = true;
|
||||||
timer = 10f;
|
timer = 10f;
|
||||||
@@ -118,6 +121,7 @@ public class GameOver : MonoBehaviour
|
|||||||
Debug.Log(inventory.Gems);
|
Debug.Log(inventory.Gems);
|
||||||
timerOn = false;
|
timerOn = false;
|
||||||
timer = 10f;
|
timer = 10f;
|
||||||
|
audio.PlaySFX(audio.rearrange);
|
||||||
}
|
}
|
||||||
|
|
||||||
else //EINBAUEN, DASS MAN DORT GEMS KAUFEN KANN
|
else //EINBAUEN, DASS MAN DORT GEMS KAUFEN KANN
|
||||||
@@ -215,16 +219,16 @@ public class GameOver : MonoBehaviour
|
|||||||
public void SpeakEnemy()
|
public void SpeakEnemy()
|
||||||
{
|
{
|
||||||
|
|
||||||
if (fie.fieKill)
|
if (fie.fieKill == true)
|
||||||
{
|
{
|
||||||
infoText.text = "HAAHAHAHAHAAHAHAHAHAHAHAHAHA";
|
infoText.text = "HAAHAHAHAHAAHAHAHAHAHAHAHAHA";
|
||||||
}
|
}
|
||||||
|
|
||||||
if (silv.silvKill)
|
if (silv.silvKill == true)
|
||||||
{
|
{
|
||||||
infoText.text = "Oh no, I accidently killed someone again. I'm sowy. I just wanted to hug you :(";
|
infoText.text = "Oh no, I accidently killed someone again. I'm sowy. I just wanted to hug you :(";
|
||||||
}
|
}
|
||||||
if (hai.haiKill)
|
if (hai.haiKill == true)
|
||||||
{
|
{
|
||||||
infoText.text = "You sound great...";
|
infoText.text = "You sound great...";
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,6 +6,13 @@ using UnityEngine.UIElements;
|
|||||||
|
|
||||||
public class MenueScript : MonoBehaviour
|
public class MenueScript : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
[SerializeField] GameObject audioScript;
|
||||||
|
AudioManager audio;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
audio = audioScript.GetComponent<AudioManager>();
|
||||||
|
}
|
||||||
public void ReturnHome()
|
public void ReturnHome()
|
||||||
{
|
{
|
||||||
SceneManager.LoadSceneAsync(0);
|
SceneManager.LoadSceneAsync(0);
|
||||||
@@ -15,6 +22,7 @@ public class MenueScript : MonoBehaviour
|
|||||||
{
|
{
|
||||||
SceneManager.LoadSceneAsync(2);
|
SceneManager.LoadSceneAsync(2);
|
||||||
Vibrator.Vibrate();
|
Vibrator.Vibrate();
|
||||||
|
audio.PlaySFX(audio.button);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Credits()
|
public void Credits()
|
||||||
|
|||||||
@@ -24,6 +24,9 @@ public class ShopScript : MonoBehaviour
|
|||||||
[SerializeField] InventoryScript inventory;
|
[SerializeField] InventoryScript inventory;
|
||||||
[SerializeField] ChangeHealth healthScript;
|
[SerializeField] ChangeHealth healthScript;
|
||||||
[SerializeField] HandleEnergy battery;
|
[SerializeField] HandleEnergy battery;
|
||||||
|
[SerializeField] GameObject audioScript;
|
||||||
|
|
||||||
|
AudioManager audio;
|
||||||
|
|
||||||
[Header("BuyValues")]
|
[Header("BuyValues")]
|
||||||
|
|
||||||
@@ -63,7 +66,7 @@ public class ShopScript : MonoBehaviour
|
|||||||
inventory = backgroundPanel.GetComponent<InventoryScript>();
|
inventory = backgroundPanel.GetComponent<InventoryScript>();
|
||||||
healthScript = backgroundPanel.GetComponent<ChangeHealth>();
|
healthScript = backgroundPanel.GetComponent<ChangeHealth>();
|
||||||
battery = backgroundPanel.GetComponent<HandleEnergy>();
|
battery = backgroundPanel.GetComponent<HandleEnergy>();
|
||||||
|
audio = audioScript.GetComponent<AudioManager>();
|
||||||
|
|
||||||
}
|
}
|
||||||
void Start()
|
void Start()
|
||||||
@@ -97,18 +100,22 @@ public class ShopScript : MonoBehaviour
|
|||||||
shopPanel.SetActive(true);
|
shopPanel.SetActive(true);
|
||||||
LeanTween.scale(shopPanel, transform.localScale * 0.5f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
|
LeanTween.scale(shopPanel, transform.localScale * 0.5f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
|
||||||
Vibrator.Vibrate();
|
Vibrator.Vibrate();
|
||||||
|
|
||||||
|
audio.PlaySFX(audio.button);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CloseShop()
|
public void CloseShop()
|
||||||
{
|
{
|
||||||
LeanTween.scale(shopPanel, transform.localScale * 0f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
|
LeanTween.scale(shopPanel, transform.localScale * 0f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
|
||||||
shopPanel.SetActive(false);
|
shopPanel.SetActive(false);
|
||||||
|
audio.PlaySFX(audio.button);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ClosePanel()
|
public void ClosePanel()
|
||||||
{
|
{
|
||||||
LeanTween.scale(errorPanel, transform.localScale * 0f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
|
LeanTween.scale(errorPanel, transform.localScale * 0f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
|
||||||
errorPanel.SetActive(false);
|
errorPanel.SetActive(false);
|
||||||
|
audio.PlaySFX(audio.button);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddLife()
|
public void AddLife()
|
||||||
@@ -126,6 +133,8 @@ public class ShopScript : MonoBehaviour
|
|||||||
inventory.StandardHealth++;
|
inventory.StandardHealth++;
|
||||||
|
|
||||||
inventory.Gems -= updateCost;
|
inventory.Gems -= updateCost;
|
||||||
|
|
||||||
|
audio.PlaySFX(audio.buy);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -143,6 +152,8 @@ public class ShopScript : MonoBehaviour
|
|||||||
inventory.StandardEnergy++;
|
inventory.StandardEnergy++;
|
||||||
|
|
||||||
inventory.Gems -= updateCost;
|
inventory.Gems -= updateCost;
|
||||||
|
|
||||||
|
audio.PlaySFX(audio.buy);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -163,6 +174,7 @@ public class ShopScript : MonoBehaviour
|
|||||||
moneten -= gemsCost;
|
moneten -= gemsCost;
|
||||||
Debug.Log("Ich mag Moeneten");
|
Debug.Log("Ich mag Moeneten");
|
||||||
inventory.Gems += 100;
|
inventory.Gems += 100;
|
||||||
|
audio.PlaySFX(audio.buy);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -192,6 +204,8 @@ public class ShopScript : MonoBehaviour
|
|||||||
Debug.Log("Ich mag Moeneten");
|
Debug.Log("Ich mag Moeneten");
|
||||||
|
|
||||||
inventory.Gems += 200;
|
inventory.Gems += 200;
|
||||||
|
|
||||||
|
audio.PlaySFX(audio.buy);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -214,6 +228,8 @@ public class ShopScript : MonoBehaviour
|
|||||||
//textfeldA.text = inventory.Energy.ToString();
|
//textfeldA.text = inventory.Energy.ToString();
|
||||||
//textfeldB.text = inventory.Health.ToString();
|
//textfeldB.text = inventory.Health.ToString();
|
||||||
//textfeldC.text = moneten.ToString();
|
//textfeldC.text = moneten.ToString();
|
||||||
|
|
||||||
|
audio.PlaySFX(audio.button);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ResetValues()
|
public void ResetValues()
|
||||||
@@ -224,8 +240,10 @@ public class ShopScript : MonoBehaviour
|
|||||||
moneten = 10f;
|
moneten = 10f;
|
||||||
|
|
||||||
errorPanel.SetActive(true);
|
errorPanel.SetActive(true);
|
||||||
errorText.text = "All values have been reset to standard.";
|
errorText.text = "Values have been reset.";
|
||||||
LeanTween.scale(errorPanel, transform.localScale * 0.5f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
|
LeanTween.scale(errorPanel, transform.localScale * 0.5f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
|
||||||
|
|
||||||
|
audio.PlaySFX(audio.button);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ChangeActivation()
|
public void ChangeActivation()
|
||||||
@@ -241,6 +259,7 @@ public class ShopScript : MonoBehaviour
|
|||||||
errorText.text = "PaymentSystem active";
|
errorText.text = "PaymentSystem active";
|
||||||
LeanTween.scale(errorPanel, transform.localScale * 0.5f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
|
LeanTween.scale(errorPanel, transform.localScale * 0.5f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
|
||||||
|
|
||||||
|
audio.PlaySFX(audio.button);
|
||||||
}
|
}
|
||||||
|
|
||||||
else
|
else
|
||||||
@@ -262,5 +281,7 @@ public class ShopScript : MonoBehaviour
|
|||||||
devPanel.SetActive(false);
|
devPanel.SetActive(false);
|
||||||
|
|
||||||
ClosePanel();
|
ClosePanel();
|
||||||
|
|
||||||
|
audio.PlaySFX(audio.button);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,9 +6,11 @@ public class DoorController : MonoBehaviour
|
|||||||
[SerializeField] private Door door;
|
[SerializeField] private Door door;
|
||||||
[SerializeField] GameObject energyScript;
|
[SerializeField] GameObject energyScript;
|
||||||
[SerializeField] GameObject inventoryScript;
|
[SerializeField] GameObject inventoryScript;
|
||||||
|
[SerializeField] GameObject audioScript;
|
||||||
|
|
||||||
HandleEnergy energy;
|
HandleEnergy energy;
|
||||||
InventoryScript inventory;
|
InventoryScript inventory;
|
||||||
|
AudioManager audio;
|
||||||
|
|
||||||
|
|
||||||
float timer = 0f;
|
float timer = 0f;
|
||||||
@@ -18,6 +20,7 @@ public class DoorController : MonoBehaviour
|
|||||||
{
|
{
|
||||||
energy = energyScript.GetComponent<HandleEnergy>();
|
energy = energyScript.GetComponent<HandleEnergy>();
|
||||||
inventory = inventoryScript.GetComponent<InventoryScript>();
|
inventory = inventoryScript.GetComponent<InventoryScript>();
|
||||||
|
audio = audioScript.GetComponent<AudioManager>();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
@@ -36,6 +39,7 @@ public class DoorController : MonoBehaviour
|
|||||||
|
|
||||||
if (inventory.Energy > 0)
|
if (inventory.Energy > 0)
|
||||||
{
|
{
|
||||||
|
audio.PlaySFX(audio.door);
|
||||||
Vibrator.Vibrate();
|
Vibrator.Vibrate();
|
||||||
door.isOpen = false;
|
door.isOpen = false;
|
||||||
Debug.Log("Hier kommt niemand rein");
|
Debug.Log("Hier kommt niemand rein");
|
||||||
|
|||||||
@@ -34,10 +34,13 @@ public class FieScript : MonoBehaviour
|
|||||||
[SerializeField] GameObject eSilv;
|
[SerializeField] GameObject eSilv;
|
||||||
[SerializeField] GameObject eHai;
|
[SerializeField] GameObject eHai;
|
||||||
|
|
||||||
|
[SerializeField] GameObject audioScript;
|
||||||
|
|
||||||
LevelBehavior level;
|
LevelBehavior level;
|
||||||
ChangeHealth healthScript;
|
ChangeHealth healthScript;
|
||||||
Door doorSwitch;
|
Door doorSwitch;
|
||||||
Door doorSwitch2;
|
Door doorSwitch2;
|
||||||
|
AudioManager audio;
|
||||||
|
|
||||||
SilvScript silv;
|
SilvScript silv;
|
||||||
HaiScript hai;
|
HaiScript hai;
|
||||||
@@ -48,6 +51,7 @@ public class FieScript : MonoBehaviour
|
|||||||
doorSwitch = door1.GetComponent<Door>();
|
doorSwitch = door1.GetComponent<Door>();
|
||||||
doorSwitch2 = door2.GetComponent<Door>();
|
doorSwitch2 = door2.GetComponent<Door>();
|
||||||
level = levelScript.GetComponent<LevelBehavior>();
|
level = levelScript.GetComponent<LevelBehavior>();
|
||||||
|
audio = audioScript.GetComponent<AudioManager>();
|
||||||
|
|
||||||
silv = eSilv.GetComponent<SilvScript>();
|
silv = eSilv.GetComponent<SilvScript>();
|
||||||
hai = eHai.GetComponent<HaiScript>();
|
hai = eHai.GetComponent<HaiScript>();
|
||||||
@@ -72,6 +76,7 @@ public class FieScript : MonoBehaviour
|
|||||||
public void HitPlayer()
|
public void HitPlayer()
|
||||||
{
|
{
|
||||||
healthScript.GetHit();
|
healthScript.GetHit();
|
||||||
|
audio.PlaySFX(audio.fieHit);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StartStuff()
|
public void StartStuff()
|
||||||
@@ -106,6 +111,7 @@ public class FieScript : MonoBehaviour
|
|||||||
while (elapsed < stateTime)
|
while (elapsed < stateTime)
|
||||||
{
|
{
|
||||||
elapsed += Time.deltaTime;
|
elapsed += Time.deltaTime;
|
||||||
|
|
||||||
}
|
}
|
||||||
yield return new WaitForSeconds(stateTime);
|
yield return new WaitForSeconds(stateTime);
|
||||||
|
|
||||||
@@ -114,6 +120,8 @@ public class FieScript : MonoBehaviour
|
|||||||
|
|
||||||
IEnumerator WanderClose()
|
IEnumerator WanderClose()
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
float elapsed2 = 0;
|
float elapsed2 = 0;
|
||||||
|
|
||||||
if (spawnLeft == true) //1 bedeutet immer left
|
if (spawnLeft == true) //1 bedeutet immer left
|
||||||
@@ -134,10 +142,14 @@ public class FieScript : MonoBehaviour
|
|||||||
while (elapsed2 < stateTime)
|
while (elapsed2 < stateTime)
|
||||||
{
|
{
|
||||||
elapsed2 += Time.deltaTime;
|
elapsed2 += Time.deltaTime;
|
||||||
|
|
||||||
|
audio.PlaySFX(audio.comingCloser);
|
||||||
}
|
}
|
||||||
|
|
||||||
yield return new WaitForSeconds(stateTime);
|
yield return new WaitForSeconds(stateTime);
|
||||||
|
|
||||||
|
audio.PlaySFX(audio.scare);
|
||||||
|
|
||||||
StartCoroutine(GetTooClose());
|
StartCoroutine(GetTooClose());
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -193,7 +205,7 @@ public class FieScript : MonoBehaviour
|
|||||||
Debug.Log("Du hast bereits " + level.earnedGems + " Gems verdient.");
|
Debug.Log("Du hast bereits " + level.earnedGems + " Gems verdient.");
|
||||||
Debug.Log("Fiefetti: Och menno");
|
Debug.Log("Fiefetti: Och menno");
|
||||||
Fiefetti.transform.position = SPBack.transform.position;
|
Fiefetti.transform.position = SPBack.transform.position;
|
||||||
|
audio.PlaySFX(audio.bang);
|
||||||
}
|
}
|
||||||
|
|
||||||
spawnLeft = false;
|
spawnLeft = false;
|
||||||
|
|||||||
@@ -33,10 +33,13 @@ public class HaiScript : MonoBehaviour
|
|||||||
[SerializeField] GameObject eFie;
|
[SerializeField] GameObject eFie;
|
||||||
[SerializeField] GameObject eSilv;
|
[SerializeField] GameObject eSilv;
|
||||||
|
|
||||||
|
[SerializeField] GameObject audioScript;
|
||||||
|
|
||||||
ChangeHealth healthScript;
|
ChangeHealth healthScript;
|
||||||
Door doorSwitch;
|
Door doorSwitch;
|
||||||
Door doorSwitch2;
|
Door doorSwitch2;
|
||||||
LevelBehavior level;
|
LevelBehavior level;
|
||||||
|
AudioManager audio;
|
||||||
|
|
||||||
FieScript fie;
|
FieScript fie;
|
||||||
SilvScript silv;
|
SilvScript silv;
|
||||||
@@ -47,6 +50,7 @@ public class HaiScript : MonoBehaviour
|
|||||||
doorSwitch = door1.GetComponent<Door>();
|
doorSwitch = door1.GetComponent<Door>();
|
||||||
doorSwitch2 = door2.GetComponent<Door>();
|
doorSwitch2 = door2.GetComponent<Door>();
|
||||||
level = levelScript.GetComponent<LevelBehavior>();
|
level = levelScript.GetComponent<LevelBehavior>();
|
||||||
|
audio = audioScript.GetComponent<AudioManager>();
|
||||||
|
|
||||||
fie = eFie.GetComponent<FieScript>();
|
fie = eFie.GetComponent<FieScript>();
|
||||||
silv = eSilv.GetComponent<SilvScript>();
|
silv = eSilv.GetComponent<SilvScript>();
|
||||||
@@ -71,6 +75,7 @@ public class HaiScript : MonoBehaviour
|
|||||||
public void HitPlayer()
|
public void HitPlayer()
|
||||||
{
|
{
|
||||||
healthScript.GetHit();
|
healthScript.GetHit();
|
||||||
|
audio.PlaySFX(audio.haiHit);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StartStuff()
|
public void StartStuff()
|
||||||
@@ -115,6 +120,8 @@ public class HaiScript : MonoBehaviour
|
|||||||
|
|
||||||
IEnumerator WanderClose()
|
IEnumerator WanderClose()
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
float elapsed2 = 0;
|
float elapsed2 = 0;
|
||||||
|
|
||||||
if (spawnLeft == true) //1 bedeutet immer left
|
if (spawnLeft == true) //1 bedeutet immer left
|
||||||
@@ -132,10 +139,13 @@ public class HaiScript : MonoBehaviour
|
|||||||
while (elapsed2 < stateTime)
|
while (elapsed2 < stateTime)
|
||||||
{
|
{
|
||||||
elapsed2 += Time.deltaTime;
|
elapsed2 += Time.deltaTime;
|
||||||
|
audio.PlaySFX(audio.comingCloser);
|
||||||
}
|
}
|
||||||
|
|
||||||
yield return new WaitForSeconds(stateTime);
|
yield return new WaitForSeconds(stateTime);
|
||||||
|
|
||||||
|
audio.PlaySFX(audio.scare);
|
||||||
|
|
||||||
StartCoroutine(GetTooClose());
|
StartCoroutine(GetTooClose());
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -189,6 +199,7 @@ public class HaiScript : MonoBehaviour
|
|||||||
level.earnedGems += level.earnGems;
|
level.earnedGems += level.earnGems;
|
||||||
Debug.Log("Hai: Och menno");
|
Debug.Log("Hai: Och menno");
|
||||||
Hai.transform.position = SPBack.transform.position;
|
Hai.transform.position = SPBack.transform.position;
|
||||||
|
audio.PlaySFX(audio.bang);
|
||||||
}
|
}
|
||||||
|
|
||||||
spawnLeft = false;
|
spawnLeft = false;
|
||||||
|
|||||||
@@ -29,6 +29,7 @@ public class SilvScript : MonoBehaviour
|
|||||||
[SerializeField] GameObject door1; //1 is always Left
|
[SerializeField] GameObject door1; //1 is always Left
|
||||||
[SerializeField] GameObject door2;
|
[SerializeField] GameObject door2;
|
||||||
[SerializeField] GameObject levelScript;
|
[SerializeField] GameObject levelScript;
|
||||||
|
[SerializeField] GameObject audioScript;
|
||||||
|
|
||||||
[SerializeField] GameObject eFie;
|
[SerializeField] GameObject eFie;
|
||||||
[SerializeField] GameObject eHai;
|
[SerializeField] GameObject eHai;
|
||||||
@@ -37,6 +38,7 @@ public class SilvScript : MonoBehaviour
|
|||||||
ChangeHealth healthScript;
|
ChangeHealth healthScript;
|
||||||
Door doorSwitch;
|
Door doorSwitch;
|
||||||
Door doorSwitch2;
|
Door doorSwitch2;
|
||||||
|
AudioManager audio;
|
||||||
|
|
||||||
FieScript fie;
|
FieScript fie;
|
||||||
HaiScript hai;
|
HaiScript hai;
|
||||||
@@ -47,6 +49,7 @@ public class SilvScript : MonoBehaviour
|
|||||||
healthScript = scriptPile.GetComponent<ChangeHealth>();
|
healthScript = scriptPile.GetComponent<ChangeHealth>();
|
||||||
doorSwitch = door1.GetComponent<Door>();
|
doorSwitch = door1.GetComponent<Door>();
|
||||||
doorSwitch2 = door2.GetComponent<Door>();
|
doorSwitch2 = door2.GetComponent<Door>();
|
||||||
|
audio = audioScript.GetComponent<AudioManager>();
|
||||||
|
|
||||||
fie = eFie.GetComponent<FieScript>();
|
fie = eFie.GetComponent<FieScript>();
|
||||||
hai = eHai.GetComponent<HaiScript>();
|
hai = eHai.GetComponent<HaiScript>();
|
||||||
@@ -71,6 +74,7 @@ public class SilvScript : MonoBehaviour
|
|||||||
public void HitPlayer()
|
public void HitPlayer()
|
||||||
{
|
{
|
||||||
healthScript.GetHit();
|
healthScript.GetHit();
|
||||||
|
audio.PlaySFX(audio.silvHit);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StartStuff()
|
public void StartStuff()
|
||||||
@@ -115,6 +119,7 @@ public class SilvScript : MonoBehaviour
|
|||||||
|
|
||||||
IEnumerator WanderClose()
|
IEnumerator WanderClose()
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
float elapsed2 = 0;
|
float elapsed2 = 0;
|
||||||
|
|
||||||
@@ -133,10 +138,13 @@ public class SilvScript : MonoBehaviour
|
|||||||
while (elapsed2 < stateTime)
|
while (elapsed2 < stateTime)
|
||||||
{
|
{
|
||||||
elapsed2 += Time.deltaTime;
|
elapsed2 += Time.deltaTime;
|
||||||
|
audio.PlaySFX(audio.comingCloser);
|
||||||
}
|
}
|
||||||
|
|
||||||
yield return new WaitForSeconds(stateTime);
|
yield return new WaitForSeconds(stateTime);
|
||||||
|
|
||||||
|
audio.PlaySFX(audio.scare);
|
||||||
|
|
||||||
StartCoroutine(GetTooClose());
|
StartCoroutine(GetTooClose());
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -193,6 +201,7 @@ public class SilvScript : MonoBehaviour
|
|||||||
level.earnedGems += level.earnGems;
|
level.earnedGems += level.earnGems;
|
||||||
Debug.Log("Silv: Och menno");
|
Debug.Log("Silv: Och menno");
|
||||||
Silv.transform.position = SPBack.transform.position;
|
Silv.transform.position = SPBack.transform.position;
|
||||||
|
audio.PlaySFX(audio.bang);
|
||||||
}
|
}
|
||||||
|
|
||||||
spawnLeft = false;
|
spawnLeft = false;
|
||||||
|
|||||||
@@ -39,9 +39,9 @@ public class ChangeHealth : MonoBehaviour
|
|||||||
end = guessWhatAgain.GetComponent<GameOver>();
|
end = guessWhatAgain.GetComponent<GameOver>();
|
||||||
level = scriptPile.GetComponent<LevelBehavior>();
|
level = scriptPile.GetComponent<LevelBehavior>();
|
||||||
|
|
||||||
fie = eFie.GetComponent<FieScript>();
|
//fie = eFie.GetComponent<FieScript>();
|
||||||
silv = eSilv.GetComponent<SilvScript>();
|
//silv = eSilv.GetComponent<SilvScript>();
|
||||||
hai = eHai.GetComponent<HaiScript>();
|
//hai = eHai.GetComponent<HaiScript>();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
|
|||||||
@@ -16,14 +16,19 @@ public class HandleEnergy : MonoBehaviour
|
|||||||
[Header("ScriptPile")]
|
[Header("ScriptPile")]
|
||||||
|
|
||||||
[SerializeField] GameObject scriptPile;
|
[SerializeField] GameObject scriptPile;
|
||||||
|
[SerializeField] GameObject audioScript;
|
||||||
|
|
||||||
InventoryScript inventory;
|
InventoryScript inventory;
|
||||||
GameOver end;
|
GameOver end;
|
||||||
|
AudioManager audio;
|
||||||
|
|
||||||
|
bool energyOut = true;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
inventory = scriptPile.GetComponent<InventoryScript>();
|
inventory = scriptPile.GetComponent<InventoryScript>();
|
||||||
end = scriptPile.GetComponent<GameOver>(); //UNNÖTIG, BEI ENEGRY 0 IST JA KEIN GAMEOVER
|
end = scriptPile.GetComponent<GameOver>(); //UNNÖTIG, BEI ENEGRY 0 IST JA KEIN GAMEOVER
|
||||||
|
audio = audioScript.GetComponent<AudioManager>();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
@@ -36,16 +41,30 @@ public class HandleEnergy : MonoBehaviour
|
|||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
energyHUD.text = inventory.Energy.ToString();
|
energyHUD.text = inventory.Energy.ToString();
|
||||||
|
|
||||||
|
if (energyOut == true && inventory.Energy == 0)
|
||||||
|
{
|
||||||
|
CheckEnergy();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void LoseEnergy()
|
public void LoseEnergy()
|
||||||
{
|
{
|
||||||
if (inventory.Energy > 0)
|
CheckEnergy();
|
||||||
inventory.Energy -= 1; //MAGIC NUMBER BEACHTEN ERSTMAL AUSPROBIEREN
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.Log("Alle alle.");
|
|
||||||
}
|
|
||||||
|
|
||||||
|
if (inventory.Energy > 0)
|
||||||
|
{
|
||||||
|
inventory.Energy -= 1; //MAGIC NUMBER BEACHTEN ERSTMAL AUSPROBIEREN
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CheckEnergy()
|
||||||
|
{
|
||||||
|
if (inventory.Energy == 0)
|
||||||
|
{
|
||||||
|
audio.PlaySFX(audio.energyOut);
|
||||||
|
|
||||||
|
energyOut = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -47,9 +47,9 @@ public class InventoryScript : MonoBehaviour
|
|||||||
//Gems
|
//Gems
|
||||||
[SerializeField] int gems;
|
[SerializeField] int gems;
|
||||||
|
|
||||||
[SerializeField] int standardHealth = 3;
|
[SerializeField] int standardHealth;
|
||||||
|
|
||||||
[SerializeField] int standardEnergy = 10;
|
[SerializeField] int standardEnergy;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
8
Assets/TerrorByte Games.meta
Normal file
8
Assets/TerrorByte Games.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 17b77810abe6db24697ba361bbf46026
|
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|
folderAsset: yes
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DefaultImporter:
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|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/TerrorByte Games/Zombie Massacre SFX Pack.meta
Normal file
8
Assets/TerrorByte Games/Zombie Massacre SFX Pack.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d90bf4feaacc49748b6d9cb0123f51ad
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
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||||||
|
userData:
|
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|
assetBundleName:
|
||||||
|
assetBundleVariant:
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||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e51bb376ce08a3d408b7fc9b68ab897d
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
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||||||
|
externalObjects: {}
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||||||
|
userData:
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|
assetBundleName:
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||||||
|
assetBundleVariant:
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||||||
@@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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|
guid: 53960385f2369c541a2f3e66f726bda7
|
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|
folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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|
assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,31 @@
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|
fileFormatVersion: 2
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|
guid: bd0627992d753f14d94bda8523768119
|
||||||
|
AudioImporter:
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|
externalObjects: {}
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serializedVersion: 8
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||||||
|
defaultSettings:
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||||||
|
serializedVersion: 2
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|
loadType: 0
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|
sampleRateSetting: 0
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|
sampleRateOverride: 44100
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||||||
|
compressionFormat: 1
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|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
preloadAudioData: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 345894
|
||||||
|
packageName: Zombie Massacre Sound Effects Starter Pack
|
||||||
|
packageVersion: 1.0
|
||||||
|
assetPath: Assets/TerrorByte Games/Zombie Massacre SFX Pack/24bit/Flesh Blood and
|
||||||
|
Gore/zombie_massacre_sfx_flesh_blood_gore_stereo_7_24_bit.wav
|
||||||
|
uploadId: 822232
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1020ae34bbdda524f98b1d3b2b84c6b7
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b50ef86c32c9e4a418d64caf833ee005
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
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||||||
|
externalObjects: {}
|
||||||
|
userData:
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||||||
|
assetBundleName:
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||||||
|
assetBundleVariant:
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Binary file not shown.
@@ -0,0 +1,31 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: feb3fd8ad7dc19a4186d5f515f5e9a0f
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 8
|
||||||
|
defaultSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
preloadAudioData: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 345894
|
||||||
|
packageName: Zombie Massacre Sound Effects Starter Pack
|
||||||
|
packageVersion: 1.0
|
||||||
|
assetPath: Assets/TerrorByte Games/Zombie Massacre SFX Pack/24bit/Head Smash/No
|
||||||
|
Whooshes/zombie_massacre_head_smash_02.wav
|
||||||
|
uploadId: 822232
|
||||||
Binary file not shown.
@@ -0,0 +1,31 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b2107fab384f6e149abd14b859167932
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 8
|
||||||
|
defaultSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
preloadAudioData: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 345894
|
||||||
|
packageName: Zombie Massacre Sound Effects Starter Pack
|
||||||
|
packageVersion: 1.0
|
||||||
|
assetPath: Assets/TerrorByte Games/Zombie Massacre SFX Pack/24bit/Head Smash/No
|
||||||
|
Whooshes/zombie_massacre_head_smash_03.wav
|
||||||
|
uploadId: 822232
|
||||||
Binary file not shown.
@@ -0,0 +1,31 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 41a91b47a52e0b543b6fd278a528976f
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 8
|
||||||
|
defaultSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
preloadAudioData: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 345894
|
||||||
|
packageName: Zombie Massacre Sound Effects Starter Pack
|
||||||
|
packageVersion: 1.0
|
||||||
|
assetPath: Assets/TerrorByte Games/Zombie Massacre SFX Pack/24bit/Head Smash/No
|
||||||
|
Whooshes/zombie_massacre_head_smash_05.wav
|
||||||
|
uploadId: 822232
|
||||||
File diff suppressed because one or more lines are too long
2145
Assets/_Recovery/0 (1).unity
Normal file
2145
Assets/_Recovery/0 (1).unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/_Recovery/0 (1).unity.meta
Normal file
7
Assets/_Recovery/0 (1).unity.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2613e5b21600d3141a8c1ff406905fcc
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
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||||||
|
assetBundleVariant:
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||||||
Reference in New Issue
Block a user