HUD Arbeiten begonnen, ChangeHealthScript neu erstellt, neue und alte Methoden eingebaut
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57
Assets/Scripts/Player/ChangeHealth.cs
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57
Assets/Scripts/Player/ChangeHealth.cs
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@@ -0,0 +1,57 @@
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using TMPro;
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using UnityEngine;
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using static UnityEngine.EventSystems.EventTrigger;
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public class ChangeHealth : MonoBehaviour
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{
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[SerializeField] GameObject panel;
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[SerializeField] GameObject gameOverSceen;
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[Header("UI and HUD")]
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[SerializeField] TMP_Text energyHUD;
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[SerializeField] TMP_Text healthHUD;
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InventoryScript inventory;
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private void Awake()
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{
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inventory = panel.GetComponent<InventoryScript>();
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}
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void Start()
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{
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energyHUD.text = inventory.Energy.ToString();
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healthHUD.text = inventory.Health.ToString();
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gameOverSceen.SetActive(false);
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}
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void Update()
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{
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if (inventory.Health <= 0)
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{
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Die();
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}
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}
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public void GetHit()
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{
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}
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public void Die()
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{
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gameOverSceen.SetActive(true);
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}
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public void NewChance()
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{
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}
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}
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2
Assets/Scripts/Player/ChangeHealth.cs.meta
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2
Assets/Scripts/Player/ChangeHealth.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 8336b8f8234487443af56cbe19330e6e
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@@ -1,7 +1,11 @@
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using TMPro;
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using UnityEngine;
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public class InventoryScript : MonoBehaviour
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{
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[Header("Variables")]
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//Energy
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[SerializeField] int energy = 10;
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@@ -23,6 +27,7 @@ public class InventoryScript : MonoBehaviour
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public int Health { get => health; set => health = value; }
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public int Gems { get => gems; set => gems = value; }
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void Start()
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{
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