Files
ConvenientHorror/Assets/Scripts/Player/ChangeHealth.cs

58 lines
901 B
C#

using TMPro;
using UnityEngine;
using static UnityEngine.EventSystems.EventTrigger;
public class ChangeHealth : MonoBehaviour
{
[SerializeField] GameObject panel;
[SerializeField] GameObject gameOverSceen;
[Header("UI and HUD")]
[SerializeField] TMP_Text energyHUD;
[SerializeField] TMP_Text healthHUD;
InventoryScript inventory;
private void Awake()
{
inventory = panel.GetComponent<InventoryScript>();
}
void Start()
{
energyHUD.text = inventory.Energy.ToString();
healthHUD.text = inventory.Health.ToString();
gameOverSceen.SetActive(false);
}
void Update()
{
if (inventory.Health <= 0)
{
Die();
}
}
public void GetHit()
{
}
public void Die()
{
gameOverSceen.SetActive(true);
}
public void NewChance()
{
}
}