Planung um die das Door System als Kommentar notiert; erstmalig wichtige Modelle hinzugefügt
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8
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29
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29
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using UnityEngine;
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public class DoorSystem : MonoBehaviour
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{
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[SerializeField] private GameObject[] doors;
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[SerializeField] private GameObject[] doorSwitchers;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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void Update()
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}
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public bool DoorOpen() {
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// Tür ist zu, dann zieh Energie ab, Gegner können nicht angereifen, man kann Schalter drücken um zu öffnen
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// Tür ist offen, Angriff auf Spieler ist möglich, man kann auf Schalter drücken und zu machen
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return true;
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}
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// Plan
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// Script an Tür, damit es auf und zu geht, also hoch und runter, dabei wird es in Y Achse skaliert + Y Achse neu positioniert
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// Wenn man auf Schalter neben der Tür tippt, dann betätigt man die Tür, aber es zieht Strom ab
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}
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2
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Reference in New Issue
Block a user