Planung um die das Door System als Kommentar notiert; erstmalig wichtige Modelle hinzugefügt
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- target: {fileID: 9101516149663387278, guid: 8cb2eb631654dcd4186cef420e78a422, type: 3}
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 8cb2eb631654dcd4186cef420e78a422, type: 3}
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--- !u!1 &4052523906486412533 stripped
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|
GameObject:
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|
m_CorrespondingSourceObject: {fileID: 3449902766544767326, guid: 8cb2eb631654dcd4186cef420e78a422, type: 3}
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m_PrefabInstance: {fileID: 4052523906486412532}
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m_PrefabAsset: {fileID: 0}
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--- !u!1660057539 &9223372036854775807
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--- !u!1660057539 &9223372036854775807
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SceneRoots:
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SceneRoots:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_Roots:
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m_Roots:
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- {fileID: 1174591347}
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- {fileID: 1174591347}
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- {fileID: 1086639985}
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- {fileID: 1086639985}
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- {fileID: 1845353354}
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- {fileID: 4052523906486412532}
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- {fileID: 778679926}
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- {fileID: 1369547083243567862}
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|
- {fileID: 575780977}
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|||||||
8
Assets/Scripts/Door.meta
Normal file
8
Assets/Scripts/Door.meta
Normal file
@@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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|
guid: 7d0ed0651b788d043acff35acd73ef9d
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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29
Assets/Scripts/Door/DoorSystem.cs
Normal file
29
Assets/Scripts/Door/DoorSystem.cs
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class DoorSystem : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private GameObject[] doors;
|
||||||
|
[SerializeField] private GameObject[] doorSwitchers;
|
||||||
|
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool DoorOpen() {
|
||||||
|
// Tür ist zu, dann zieh Energie ab, Gegner können nicht angereifen, man kann Schalter drücken um zu öffnen
|
||||||
|
// Tür ist offen, Angriff auf Spieler ist möglich, man kann auf Schalter drücken und zu machen
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Plan
|
||||||
|
// Script an Tür, damit es auf und zu geht, also hoch und runter, dabei wird es in Y Achse skaliert + Y Achse neu positioniert
|
||||||
|
// Wenn man auf Schalter neben der Tür tippt, dann betätigt man die Tür, aber es zieht Strom ab
|
||||||
|
}
|
||||||
2
Assets/Scripts/Door/DoorSystem.cs.meta
Normal file
2
Assets/Scripts/Door/DoorSystem.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: fe9a94abb4818624cbe981af6c2f18cd
|
||||||
Reference in New Issue
Block a user