Planung um die das Door System als Kommentar notiert; erstmalig wichtige Modelle hinzugefügt

This commit is contained in:
Zinziel
2026-02-04 13:02:31 +01:00
parent 2bd781a065
commit 8e2f6bddd1
19 changed files with 1364 additions and 0 deletions

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using UnityEngine;
public class DoorSystem : MonoBehaviour
{
[SerializeField] private GameObject[] doors;
[SerializeField] private GameObject[] doorSwitchers;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public bool DoorOpen() {
// Tür ist zu, dann zieh Energie ab, Gegner können nicht angereifen, man kann Schalter drücken um zu öffnen
// Tür ist offen, Angriff auf Spieler ist möglich, man kann auf Schalter drücken und zu machen
return true;
}
// Plan
// Script an Tür, damit es auf und zu geht, also hoch und runter, dabei wird es in Y Achse skaliert + Y Achse neu positioniert
// Wenn man auf Schalter neben der Tür tippt, dann betätigt man die Tür, aber es zieht Strom ab
}

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