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features/w
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1e67520418
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|
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|
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|
=======
|
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--- !u!1 &1639874320
|
--- !u!1 &1639874320
|
||||||
GameObject:
|
GameObject:
|
||||||
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|
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--- !u!1660057539 &9223372036854775807
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--- !u!1660057539 &9223372036854775807
|
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SceneRoots:
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SceneRoots:
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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8
Assets/Scriptable Objects/SO Enemy.meta
Normal file
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|
fileFormatVersion: 2
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guid: 5bf84faf40c74c347af4a8fd74e071fd
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assetBundleVariant:
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25
Assets/Scriptable Objects/SO Enemy/Enemy1.asset
Normal file
@@ -0,0 +1,25 @@
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|
%YAML 1.1
|
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|
%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_Script: {fileID: 11500000, guid: da88df8e75e881e42856c4de256e7348, type: 3}
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m_Name: Enemy1
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m_EditorClassIdentifier: Assembly-CSharp::EnemyType
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|
enemyName: Fiefetti
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enemyPrefab: {fileID: 6438927358422850492, guid: fe90ac181ad3e764db42678b7c1e2ed2, type: 3}
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enemyJumpscarePrefab: {fileID: 0}
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approachStepCounter: 0
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delayBetweenStep: 0
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stayTime: 0
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firstRoomPosition: {x: 0, y: 0, z: 0}
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secondRoomPosition: {x: 0, y: 0, z: 0}
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thirdRoomPosition: {x: 0, y: 0, z: 0}
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mainRoomLeftPostion: {x: 0, y: 0, z: 0}
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|
mainRoomRightPosition: {x: 0, y: 0, z: 0}
|
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8
Assets/Scriptable Objects/SO Enemy/Enemy1.asset.meta
Normal file
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assetBundleName:
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assetBundleVariant:
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25
Assets/Scriptable Objects/SO Enemy/Enemy2.asset
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
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|
--- !u!114 &11400000
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|
MonoBehaviour:
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|
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: da88df8e75e881e42856c4de256e7348, type: 3}
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|
m_Name: Enemy2
|
||||||
|
m_EditorClassIdentifier: Assembly-CSharp::EnemyType
|
||||||
|
enemyName: Silvpatish
|
||||||
|
enemyPrefab: {fileID: 6482115121907311880, guid: 7373cca246d2ce9489b42011a6252838, type: 3}
|
||||||
|
enemyJumpscarePrefab: {fileID: 0}
|
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|
approachStepCounter: 0
|
||||||
|
delayBetweenStep: 0
|
||||||
|
stayTime: 0
|
||||||
|
firstRoomPosition: {x: 0, y: 0, z: 0}
|
||||||
|
secondRoomPosition: {x: 0, y: 0, z: 0}
|
||||||
|
thirdRoomPosition: {x: 0, y: 0, z: 0}
|
||||||
|
mainRoomLeftPostion: {x: 0, y: 0, z: 0}
|
||||||
|
mainRoomRightPosition: {x: 0, y: 0, z: 0}
|
||||||
8
Assets/Scriptable Objects/SO Enemy/Enemy2.asset.meta
Normal file
@@ -0,0 +1,8 @@
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|
fileFormatVersion: 2
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|
guid: b13446f9e68a3964fa3e0b2d548895b9
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userData:
|
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|
assetBundleName:
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||||||
|
assetBundleVariant:
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||||||
25
Assets/Scriptable Objects/SO Enemy/Enemy3.asset
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
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|
m_PrefabInstance: {fileID: 0}
|
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|
m_PrefabAsset: {fileID: 0}
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|
m_GameObject: {fileID: 0}
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|
m_Enabled: 1
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|
m_EditorHideFlags: 0
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|
m_Script: {fileID: 11500000, guid: da88df8e75e881e42856c4de256e7348, type: 3}
|
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|
m_Name: Enemy3
|
||||||
|
m_EditorClassIdentifier: Assembly-CSharp::EnemyType
|
||||||
|
enemyName: Fishai
|
||||||
|
enemyPrefab: {fileID: 6099428109966294361, guid: dc8bca81694b6cb46a95af6377fcef3e, type: 3}
|
||||||
|
enemyJumpscarePrefab: {fileID: 0}
|
||||||
|
approachStepCounter: 5
|
||||||
|
delayBetweenStep: 8
|
||||||
|
stayTime: 15
|
||||||
|
firstRoomPosition: {x: 0, y: 0, z: 0}
|
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|
secondRoomPosition: {x: 0, y: 0, z: 0}
|
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|
thirdRoomPosition: {x: 0, y: 0, z: 0}
|
||||||
|
mainRoomLeftPostion: {x: 0, y: 0, z: 0}
|
||||||
|
mainRoomRightPosition: {x: 0, y: 0, z: 0}
|
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8
Assets/Scriptable Objects/SO Enemy/Enemy3.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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|
guid: 7f70666da208dd24c995cfea2d5929df
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
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8
Assets/Scripts/Audio.meta
Normal file
@@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
|
||||||
|
guid: 32c8db53a40c3014dbfdf6a31fef4716
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|
folderAsset: yes
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|
DefaultImporter:
|
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|
externalObjects: {}
|
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|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
7
Assets/Scripts/Audio/Music Manager.cs
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
// Written by Lilia Schwab
|
||||||
|
public class MusicManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
2
Assets/Scripts/Audio/Music Manager.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e55f1b009693422419012dc1002a0ddf
|
||||||
30
Assets/Scripts/Audio/SFX Manager.cs
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
// Written by Lilia Schwab
|
||||||
|
public class SFXManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static SFXManager instance;
|
||||||
|
|
||||||
|
[SerializeField] private AudioSource sFXObject;
|
||||||
|
|
||||||
|
private void Awake() {
|
||||||
|
if (instance == null) {
|
||||||
|
instance = this;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Muss noch schauen, wie ich das für das jeweilige Vieh seine seperaten Sounds einstelle und nicht universal
|
||||||
|
public void PlaySFXClip(AudioClip clip, Transform spawnTransform, float volume) {
|
||||||
|
AudioSource audioSource = Instantiate(sFXObject, spawnTransform.position, Quaternion.identity);
|
||||||
|
|
||||||
|
audioSource.clip = clip;
|
||||||
|
|
||||||
|
audioSource.volume = volume;
|
||||||
|
|
||||||
|
audioSource.Play();
|
||||||
|
|
||||||
|
float clipLength = audioSource.clip.length;
|
||||||
|
|
||||||
|
Destroy(audioSource, clipLength);
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Audio/SFX Manager.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 48370e214ee4193489b199ffc4cf0a77
|
||||||
74
Assets/Scripts/Button Functions/CreditsScript.cs
Normal file
@@ -0,0 +1,74 @@
|
|||||||
|
using JetBrains.Annotations;
|
||||||
|
using TMPro;
|
||||||
|
using Unity.VisualScripting;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
|
||||||
|
public class CreditsScript : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public float scrollSpeed;
|
||||||
|
private float maxScrollSpeed = 300f;
|
||||||
|
[SerializeField] public float maxYPosition;
|
||||||
|
[SerializeField] public float minYPosition;
|
||||||
|
[SerializeField] public TMP_Text text;
|
||||||
|
TMP_Text textfeld;
|
||||||
|
|
||||||
|
private RectTransform rectTransform;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
scrollSpeed = 200f;
|
||||||
|
textfeld = this.text;
|
||||||
|
|
||||||
|
maxYPosition = 3200;
|
||||||
|
minYPosition = 0;
|
||||||
|
rectTransform = GetComponent<RectTransform>();
|
||||||
|
|
||||||
|
Credits();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
rectTransform.anchoredPosition += new Vector2(0, scrollSpeed * Time.deltaTime);
|
||||||
|
|
||||||
|
|
||||||
|
if (transform.position.y >= maxYPosition)
|
||||||
|
{
|
||||||
|
//Credits wieder nach unten packen, damit sie loopen
|
||||||
|
|
||||||
|
//this.transform.position.y = minYPosition;
|
||||||
|
Debug.Log("The End");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void HurryUp()
|
||||||
|
{
|
||||||
|
//scrollSpeed = 50f;
|
||||||
|
scrollSpeed = maxScrollSpeed;
|
||||||
|
|
||||||
|
//if (scrollSpeed > maxScrollSpeed)
|
||||||
|
//{
|
||||||
|
// scrollSpeed = maxScrollSpeed;
|
||||||
|
//}
|
||||||
|
|
||||||
|
//else
|
||||||
|
//{
|
||||||
|
// scrollSpeed = 50f;
|
||||||
|
//}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Credits()
|
||||||
|
{
|
||||||
|
//die Credits einfach hardcoden, dann kann ich die schneller anpassen
|
||||||
|
//funktioniert
|
||||||
|
|
||||||
|
textfeld.text = "Assets" +
|
||||||
|
"Dark UI kit by kΩsmaragd on Unity Store" +
|
||||||
|
"Clean Vector Icons by PONETI on Unity Store" +
|
||||||
|
"UX Flat Icons [Free] by Heathen Engineering on Unity Store" +
|
||||||
|
"Help Me Font by GGBotNet on itch.io ";
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Button Functions/CreditsScript.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d5be39440ed9dd34481bc2c42f862691
|
||||||
167
Assets/Scripts/Button Functions/GameOver.cs
Normal file
@@ -0,0 +1,167 @@
|
|||||||
|
using System;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
using static UnityEngine.Rendering.DebugUI;
|
||||||
|
|
||||||
|
public class GameOver : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("UI and HUB")]
|
||||||
|
|
||||||
|
[SerializeField] GameObject deathPanel;
|
||||||
|
private float duration = 4f;
|
||||||
|
[SerializeField] public float timer;
|
||||||
|
[SerializeField] TMP_Text deathTime;
|
||||||
|
[SerializeField] TMP_Text infoText;
|
||||||
|
[SerializeField] TMP_Text costText;
|
||||||
|
[SerializeField] int cost;
|
||||||
|
//[SerializeField] public bool recentDeath; //discaraded
|
||||||
|
|
||||||
|
[SerializeField] public bool timerOn;
|
||||||
|
|
||||||
|
public float etwas;
|
||||||
|
public float zeit;
|
||||||
|
|
||||||
|
[Header("ScriptPile")]
|
||||||
|
|
||||||
|
[SerializeField] GameObject scriptPile;
|
||||||
|
|
||||||
|
|
||||||
|
InventoryScript inventory;
|
||||||
|
ChangeHealth healthScript;
|
||||||
|
HandleEnergy battery;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
inventory = scriptPile.GetComponent<InventoryScript>();
|
||||||
|
healthScript = scriptPile.GetComponent<ChangeHealth>();
|
||||||
|
battery = scriptPile.GetComponent<HandleEnergy>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
timer = 10f;
|
||||||
|
inventory.Gems = 599;
|
||||||
|
deathPanel.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
CheckDeathTime();
|
||||||
|
//if (Time.timeScale == 1)
|
||||||
|
//{
|
||||||
|
// Debug.Log("The game is running.");
|
||||||
|
//}
|
||||||
|
//else if(Time.timeScale == 0)
|
||||||
|
//{
|
||||||
|
// Debug.Log("The game should be paused now.");
|
||||||
|
//}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShowDeathScreen()
|
||||||
|
{
|
||||||
|
//Time.timeScale = 0;
|
||||||
|
timerOn = true;
|
||||||
|
timer = 10f;
|
||||||
|
deathPanel.SetActive(true);
|
||||||
|
SpeakEnemy();
|
||||||
|
costText.text = cost.ToString(); //ZUM DEBUGGEN
|
||||||
|
CheckDeathTime();
|
||||||
|
|
||||||
|
//OPTION INS MAINMENUE ZURÜCKZUKEHREN
|
||||||
|
}
|
||||||
|
|
||||||
|
public void GiveNewChance()
|
||||||
|
{
|
||||||
|
if (inventory.Gems >= cost)
|
||||||
|
{
|
||||||
|
NewChance();
|
||||||
|
inventory.Gems -= cost;
|
||||||
|
Debug.Log(inventory.Gems);
|
||||||
|
timerOn = false;
|
||||||
|
timer = 10f;
|
||||||
|
}
|
||||||
|
|
||||||
|
else //EINBAUEN, DASS MAN DORT GEMS KAUFEN KANN
|
||||||
|
{
|
||||||
|
infoText.text = "You don´t have enough gems to do that.";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StopBothering()
|
||||||
|
{
|
||||||
|
Time.timeScale = 1; //UNSICHER OB LADEN VON SCENE DEN WERT AUTO. AUF 1 SETZT
|
||||||
|
Debug.Log("Jetzt würdest du wieder in die MainMenueScene geschmissen werden");
|
||||||
|
//SceneManager.LoadSceneAsync(0); //MUSS AM ENDE WIEDER EINGEBAUT WERDEN
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void NewChance()
|
||||||
|
{
|
||||||
|
inventory.Health = healthScript.standardHealth;
|
||||||
|
|
||||||
|
if (battery.standardEnergy >= (inventory.Energy + battery.addEnergyValue))
|
||||||
|
{
|
||||||
|
inventory.Energy += battery.addEnergyValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
deathPanel.SetActive(false);
|
||||||
|
//Time.timeScale = 1;
|
||||||
|
|
||||||
|
//Logik: bei Retry, soll der Player nochmal neue Energie bekommen
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CheckDeathTime()
|
||||||
|
{
|
||||||
|
if(timerOn == true)
|
||||||
|
{
|
||||||
|
timer += zeit - Time.deltaTime;
|
||||||
|
|
||||||
|
deathTime.text = Convert.ToInt32(timer).ToString();
|
||||||
|
|
||||||
|
if (timer <= 0.0f)
|
||||||
|
{
|
||||||
|
|
||||||
|
StopBothering();
|
||||||
|
|
||||||
|
timerOn = false;
|
||||||
|
timer = 10f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CalculateCost()
|
||||||
|
{
|
||||||
|
cost = healthScript.deathCounter * 100;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public bool fieKill;
|
||||||
|
public bool silvKill;
|
||||||
|
public bool haiKill;
|
||||||
|
public void SpeakEnemy()
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
if (fieKill)
|
||||||
|
{
|
||||||
|
infoText.text = "HAAHAHAHAHAAHAHAHAHAHAHAHAHA";
|
||||||
|
}
|
||||||
|
|
||||||
|
if (silvKill)
|
||||||
|
{
|
||||||
|
infoText.text = "Oh no, I accidently killed someone again. I'm sowy. I just wanted to hug you :(";
|
||||||
|
}
|
||||||
|
if (haiKill)
|
||||||
|
{
|
||||||
|
infoText.text = "You sound great...";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
infoText.text = "Try again?";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Button Functions/GameOver.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1765a05fbe2c3cd408dca42fafe71d5d
|
||||||
@@ -1,8 +1,15 @@
|
|||||||
|
using TMPro;
|
||||||
|
using Unity.VisualScripting;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
|
||||||
public class MenueScript : MonoBehaviour
|
public class MenueScript : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public void ReturnHome()
|
||||||
|
{
|
||||||
|
SceneManager.LoadSceneAsync(0);
|
||||||
|
}
|
||||||
public void GameStart()
|
public void GameStart()
|
||||||
{
|
{
|
||||||
SceneManager.LoadSceneAsync(5);
|
SceneManager.LoadSceneAsync(5);
|
||||||
|
|||||||
252
Assets/Scripts/Button Functions/ShopScript.cs
Normal file
@@ -0,0 +1,252 @@
|
|||||||
|
using System.Xml.Serialization;
|
||||||
|
using TMPro;
|
||||||
|
using Unity.VisualScripting;
|
||||||
|
using Unity.VisualScripting.Antlr3.Runtime;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Rendering.VirtualTexturing;
|
||||||
|
using UnityEngine.U2D;
|
||||||
|
|
||||||
|
public class ShopScript : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Panels")]
|
||||||
|
|
||||||
|
[SerializeField] GameObject shopPanel;
|
||||||
|
[SerializeField] GameObject errorPanel;
|
||||||
|
[SerializeField] GameObject backgroundPanel;
|
||||||
|
|
||||||
|
[SerializeField] public bool paymentSystemActive = false;
|
||||||
|
|
||||||
|
//TMP_Text textfeld;
|
||||||
|
[SerializeField] TMP_Text textfeld;
|
||||||
|
|
||||||
|
[Header("Scripte")]
|
||||||
|
|
||||||
|
InventoryScript inventory;
|
||||||
|
ChangeHealth healthScript;
|
||||||
|
HandleEnergy battery;
|
||||||
|
|
||||||
|
[Header("BuyValues")]
|
||||||
|
|
||||||
|
private float moneten = 10.00f; //als vorerstiger Ersatz für tatsächliches Geld
|
||||||
|
|
||||||
|
private float gemsCost = 1.00f; //1€
|
||||||
|
private float manyGemsCost = 2.00f; //2€
|
||||||
|
private int updateCost = 100;
|
||||||
|
|
||||||
|
private float duration = 4f;
|
||||||
|
|
||||||
|
#region DevMode
|
||||||
|
[Header("DevMode")]
|
||||||
|
|
||||||
|
[SerializeField] GameObject devPanel;
|
||||||
|
|
||||||
|
//TMP_Text textfeldA; //als textfeld
|
||||||
|
//TMP_Text textfeldB;
|
||||||
|
//TMP_Text textfeldC;
|
||||||
|
|
||||||
|
[SerializeField] TMP_Text textfeldA; //als text
|
||||||
|
[SerializeField] TMP_Text textfeldB;
|
||||||
|
[SerializeField] TMP_Text textfeldC;
|
||||||
|
[SerializeField] TMP_Text errorText;
|
||||||
|
|
||||||
|
[Header("ShopTextfieldCost")]
|
||||||
|
|
||||||
|
[SerializeField] TMP_Text healthCost;
|
||||||
|
[SerializeField] TMP_Text energyCost;
|
||||||
|
[SerializeField] TMP_Text gemCost;
|
||||||
|
[SerializeField] TMP_Text moreGemsCost;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
inventory = backgroundPanel.GetComponent<InventoryScript>();
|
||||||
|
healthScript = backgroundPanel.GetComponent<ChangeHealth>();
|
||||||
|
battery = backgroundPanel.GetComponent<HandleEnergy>();
|
||||||
|
|
||||||
|
}
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
shopPanel.SetActive(false);
|
||||||
|
errorPanel.SetActive(false);
|
||||||
|
devPanel.SetActive(false);
|
||||||
|
|
||||||
|
healthCost.text = updateCost.ToString();
|
||||||
|
energyCost.text = updateCost.ToString();
|
||||||
|
gemCost.text = gemsCost.ToString() + " €";
|
||||||
|
moreGemsCost.text = manyGemsCost.ToString() + " €";
|
||||||
|
|
||||||
|
//textfeld = this.text;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
textfeld.text = inventory.Gems.ToString();
|
||||||
|
|
||||||
|
textfeldA.text = "Energy: " + inventory.Energy.ToString();
|
||||||
|
textfeldB.text = "Health: " + inventory.Health.ToString();
|
||||||
|
textfeldC.text = "Moneten: " + moneten.ToString();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OpenShop()
|
||||||
|
{
|
||||||
|
shopPanel.SetActive(true);
|
||||||
|
LeanTween.scale(shopPanel, transform.localScale * 0.5f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CloseShop()
|
||||||
|
{
|
||||||
|
LeanTween.scale(shopPanel, transform.localScale * 0f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
|
||||||
|
shopPanel.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ClosePanel()
|
||||||
|
{
|
||||||
|
LeanTween.scale(errorPanel, transform.localScale * 0f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
|
||||||
|
errorPanel.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddLife()
|
||||||
|
{
|
||||||
|
|
||||||
|
if (inventory.Gems - updateCost < 0)
|
||||||
|
{
|
||||||
|
errorPanel.SetActive(true);
|
||||||
|
errorText.text = "Not enough gems!";
|
||||||
|
LeanTween.scale(errorPanel, transform.localScale * 0.5f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
|
||||||
|
}
|
||||||
|
|
||||||
|
else
|
||||||
|
{
|
||||||
|
healthScript.standardHealth++;
|
||||||
|
|
||||||
|
inventory.Gems -= updateCost;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddEnergy()
|
||||||
|
{
|
||||||
|
if (inventory.Gems - updateCost <0)
|
||||||
|
{
|
||||||
|
errorPanel.SetActive(true);
|
||||||
|
errorText.text = "Not enough gems!";
|
||||||
|
LeanTween.scale(errorPanel, transform.localScale * 0.5f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
|
||||||
|
}
|
||||||
|
|
||||||
|
else
|
||||||
|
{
|
||||||
|
battery.standardEnergy++;
|
||||||
|
|
||||||
|
inventory.Gems -= updateCost;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void BuyGems()
|
||||||
|
{
|
||||||
|
if (paymentSystemActive)
|
||||||
|
{
|
||||||
|
|
||||||
|
if (moneten - gemsCost < 0)
|
||||||
|
{
|
||||||
|
errorPanel.SetActive(true);
|
||||||
|
errorText.text = "Your card is empty!";
|
||||||
|
LeanTween.scale(errorPanel, transform.localScale * 0.5f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
|
||||||
|
}
|
||||||
|
|
||||||
|
else
|
||||||
|
{
|
||||||
|
moneten -= gemsCost;
|
||||||
|
Debug.Log("Ich mag Moeneten");
|
||||||
|
inventory.Gems += 100;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
else
|
||||||
|
{
|
||||||
|
errorPanel.SetActive(true);
|
||||||
|
errorText.text = "Payment System inactive!";
|
||||||
|
LeanTween.scale(errorPanel, transform.localScale * 0.5f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void BuyMore()
|
||||||
|
{
|
||||||
|
|
||||||
|
if (paymentSystemActive)
|
||||||
|
{
|
||||||
|
if (moneten - manyGemsCost < 0)
|
||||||
|
{
|
||||||
|
errorPanel.SetActive(true);
|
||||||
|
errorText.text = "Your card is empty!";
|
||||||
|
LeanTween.scale(errorPanel, transform.localScale * 0.5f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
|
||||||
|
}
|
||||||
|
|
||||||
|
else
|
||||||
|
{
|
||||||
|
moneten -= manyGemsCost;
|
||||||
|
Debug.Log("Ich mag Moeneten");
|
||||||
|
|
||||||
|
inventory.Gems += 200;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
errorPanel.SetActive(true);
|
||||||
|
errorText.text = "Payment System inactive!";
|
||||||
|
LeanTween.scale(errorPanel, transform.localScale * 0.5f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShowDevMode()
|
||||||
|
{
|
||||||
|
devPanel.SetActive(true);
|
||||||
|
LeanTween.scale(devPanel, transform.localScale * 0.5f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
|
||||||
|
|
||||||
|
//textfeldA = textA;
|
||||||
|
//textfeldB = textB;
|
||||||
|
//textfeldC = textC;
|
||||||
|
|
||||||
|
//textfeldA.text = inventory.Energy.ToString();
|
||||||
|
//textfeldB.text = inventory.Health.ToString();
|
||||||
|
//textfeldC.text = moneten.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ChangeActivation()
|
||||||
|
{
|
||||||
|
SpriteRenderer spriteRenderer = GetComponent<SpriteRenderer>();
|
||||||
|
|
||||||
|
if (!paymentSystemActive)
|
||||||
|
{
|
||||||
|
paymentSystemActive = true;
|
||||||
|
spriteRenderer.sprite = Resources.Load<Sprite>("T_12_ok.png");
|
||||||
|
|
||||||
|
errorPanel.SetActive(true);
|
||||||
|
errorText.text = "PaymentSystem active";
|
||||||
|
LeanTween.scale(errorPanel, transform.localScale * 0.5f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
else
|
||||||
|
{
|
||||||
|
paymentSystemActive = false;
|
||||||
|
|
||||||
|
spriteRenderer.sprite = Resources.Load<Sprite>("T_11_no.png");
|
||||||
|
|
||||||
|
errorPanel.SetActive(true);
|
||||||
|
errorText.text = "PaymentSystem inactive!";
|
||||||
|
LeanTween.scale(errorPanel, transform.localScale * 0.5f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CloseDevPanel()
|
||||||
|
{
|
||||||
|
LeanTween.scale(devPanel, transform.localScale * 0f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
|
||||||
|
devPanel.SetActive(false);
|
||||||
|
|
||||||
|
ClosePanel();
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Button Functions/ShopScript.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1a63d792debb71643a4072a0cc116dbe
|
||||||
51
Assets/Scripts/Button Functions/TweenScript.cs
Normal file
@@ -0,0 +1,51 @@
|
|||||||
|
using Unity.VisualScripting;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class TweenScript : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
[SerializeField] private float duration;
|
||||||
|
[SerializeField] private GameObject button;
|
||||||
|
|
||||||
|
//private KeyCode secretCode = KeyCode.G;
|
||||||
|
|
||||||
|
Vector3 ort = new Vector3();
|
||||||
|
|
||||||
|
public void Start()
|
||||||
|
{
|
||||||
|
duration = 2;
|
||||||
|
//button = this.GameObject;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Update()
|
||||||
|
{
|
||||||
|
OnClick();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Scale()
|
||||||
|
{
|
||||||
|
LeanTween.scale(button, transform.localScale * 1.1f, duration * Time.deltaTime).setEase(LeanTweenType.easeOutBounce);
|
||||||
|
//LeanTween.scale(Trinagle, new Vector3(2,2,2), duration).setOnComplete(Debug.Log);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Move()
|
||||||
|
{
|
||||||
|
LeanTween.moveX(button, button.transform.position.y, duration * Time.deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Bounce()
|
||||||
|
{
|
||||||
|
//code folgt
|
||||||
|
//code steht in scale
|
||||||
|
//mach circle bounce on space press
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnClick()
|
||||||
|
{
|
||||||
|
if (Input.GetKeyDown(KeyCode.Mouse1))
|
||||||
|
{
|
||||||
|
Scale();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Button Functions/TweenScript.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0116161a3779aa24a919d65f454bee69
|
||||||
17
Assets/Scripts/Enemy/EnemyType.cs
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu(fileName = "New Enemy Data", menuName = "Enemy Data")]
|
||||||
|
public class EnemyType : ScriptableObject
|
||||||
|
{
|
||||||
|
public string enemyName;
|
||||||
|
public GameObject enemyPrefab;
|
||||||
|
public GameObject enemyJumpscarePrefab;
|
||||||
|
public int approachStepCounter;
|
||||||
|
public float delayBetweenStep;
|
||||||
|
public float stayTime;
|
||||||
|
public Vector3 firstRoomPosition;
|
||||||
|
public Vector3 secondRoomPosition;
|
||||||
|
public Vector3 thirdRoomPosition;
|
||||||
|
public Vector3 mainRoomLeftPostion;
|
||||||
|
public Vector3 mainRoomRightPosition;
|
||||||
|
}
|
||||||
2
Assets/Scripts/Enemy/EnemyType.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: da88df8e75e881e42856c4de256e7348
|
||||||
18
Assets/Scripts/Enemy/JumpTrigger.cs
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class JumpTrigger : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Sobald der Step an der offenen Tür verbraucht wird, geht der GFegner auf "void OnTriggerEnter" und es wird ein Sound abgespielt, sowie das Bild.
|
||||||
|
}
|
||||||
2
Assets/Scripts/Enemy/JumpTrigger.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 23733660b5dbbb24eaf9fbb347762cb1
|
||||||
33
Assets/Scripts/Life/ChangeHealth.cs
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ChangeHealth : MonoBehaviour
|
||||||
|
{
|
||||||
|
public int maxHealth;
|
||||||
|
public int health;
|
||||||
|
|
||||||
|
void Start() {
|
||||||
|
health = maxHealth;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Hit(int amount) {
|
||||||
|
health -= amount;
|
||||||
|
|
||||||
|
if (health < 0) {
|
||||||
|
health = 0; // no negatives
|
||||||
|
Debug.Log("Death");
|
||||||
|
Die();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Die() {
|
||||||
|
// Saves current day
|
||||||
|
Debug.Log("Save the current day");
|
||||||
|
// Jumpscare
|
||||||
|
Debug.Log("Jumpscare! Boo!");
|
||||||
|
// After Jumpscare Delay Overlay appears
|
||||||
|
// Decline Overlay
|
||||||
|
Debug.Log("Return to Main Menue");
|
||||||
|
// Accept
|
||||||
|
Debug.Log("Get 1 heart back and get 25+ energy back");
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Life/ChangeHealth.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d2c342d03f196db429843b7001a79f7d
|
||||||
8
Assets/Scripts/Player.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0398a6a4757598944bd41c97bd7361c0
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
70
Assets/Scripts/Player/ChangeHealth.cs
Normal file
@@ -0,0 +1,70 @@
|
|||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using static UnityEngine.EventSystems.EventTrigger;
|
||||||
|
|
||||||
|
public class ChangeHealth : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("UI and HUD")]
|
||||||
|
|
||||||
|
|
||||||
|
[SerializeField] public int deathCounter;
|
||||||
|
[SerializeField] GameObject panel;
|
||||||
|
[SerializeField] TMP_Text healthHUD;
|
||||||
|
[SerializeField] public int standardHealth = 3;
|
||||||
|
|
||||||
|
[Header("ScriptPile")]
|
||||||
|
|
||||||
|
InventoryScript inventory;
|
||||||
|
GameOver end;
|
||||||
|
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
inventory = panel.GetComponent<InventoryScript>();
|
||||||
|
end = panel.GetComponent<GameOver>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
deathCounter = 0;
|
||||||
|
inventory.Health = standardHealth;
|
||||||
|
Debug.Log(inventory.Health);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
healthHUD.text = inventory.Health.ToString();
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void GetHit() //MUSS NOCH MIT ENEMIES VERKNÜPFT WERDEN
|
||||||
|
{
|
||||||
|
if (inventory.Health > 0)
|
||||||
|
{
|
||||||
|
inventory.Health -= 1; //MAGIC NUMBER BITTE BEACHTEN
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.Log("Ouch, you bastard.");
|
||||||
|
|
||||||
|
if (inventory.Health <= 0)
|
||||||
|
{
|
||||||
|
Die();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void Die()
|
||||||
|
{
|
||||||
|
deathCounter++;
|
||||||
|
Debug.Log(deathCounter);
|
||||||
|
end.CalculateCost();
|
||||||
|
//Time.timeScale = 0; //Wieder umlegen
|
||||||
|
end.ShowDeathScreen();
|
||||||
|
Debug.Log("rest in pizza");
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
2
Assets/Scripts/Player/ChangeHealth.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8336b8f8234487443af56cbe19330e6e
|
||||||
52
Assets/Scripts/Player/HandleEnergy.cs
Normal file
@@ -0,0 +1,52 @@
|
|||||||
|
using System.Threading;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class HandleEnergy : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Values")]
|
||||||
|
|
||||||
|
[SerializeField] public int standardEnergy = 10;
|
||||||
|
[SerializeField] public int addEnergyValue = 2;
|
||||||
|
|
||||||
|
[Header("UI and HUD")]
|
||||||
|
|
||||||
|
|
||||||
|
[SerializeField] TMP_Text energyHUD;
|
||||||
|
|
||||||
|
[Header("ScriptPile")]
|
||||||
|
|
||||||
|
[SerializeField] GameObject scriptPile;
|
||||||
|
|
||||||
|
InventoryScript inventory;
|
||||||
|
GameOver end;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
inventory = scriptPile.GetComponent<InventoryScript>();
|
||||||
|
end = scriptPile.GetComponent<GameOver>(); //UNNÖTIG, BEI ENEGRY 0 IST JA KEIN GAMEOVER
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
inventory.Energy = standardEnergy;
|
||||||
|
Debug.Log(inventory.Energy);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
energyHUD.text = inventory.Energy.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LoseEnergy()
|
||||||
|
{
|
||||||
|
if (inventory.Energy > 0)
|
||||||
|
inventory.Energy -= 1; //MAGIC NUMBER BEACHTEN ERSTMAL AUSPROBIEREN
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("Alle alle.");
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Player/HandleEnergy.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a55b227e958a84b4fa0f0b375b48aa87
|
||||||
106
Assets/Scripts/Player/InventoryScript.cs
Normal file
@@ -0,0 +1,106 @@
|
|||||||
|
using System.IO;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class InventoryData
|
||||||
|
{
|
||||||
|
|
||||||
|
//vielleicht standardHealth, standardEnergy einbauen
|
||||||
|
|
||||||
|
|
||||||
|
// energy
|
||||||
|
public int energy;
|
||||||
|
|
||||||
|
//Health
|
||||||
|
public int health;
|
||||||
|
|
||||||
|
//Gems
|
||||||
|
public int gems;
|
||||||
|
|
||||||
|
public InventoryData(int energy, int health, int gems)
|
||||||
|
{
|
||||||
|
this.energy = energy;
|
||||||
|
this.health = health;
|
||||||
|
this.gems = gems;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class InventoryScript : MonoBehaviour
|
||||||
|
{
|
||||||
|
string filename = "inventoryData.txt";
|
||||||
|
string path;
|
||||||
|
InventoryData inventoryData;
|
||||||
|
|
||||||
|
[Header("Variables")]
|
||||||
|
//Energy
|
||||||
|
[SerializeField] int energy;
|
||||||
|
|
||||||
|
//Health
|
||||||
|
[SerializeField] int health;
|
||||||
|
|
||||||
|
//Gems
|
||||||
|
[SerializeField] int gems;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
path = Path.Combine(Application.persistentDataPath, filename);
|
||||||
|
if (!File.Exists(path))
|
||||||
|
{
|
||||||
|
Debug.Log("erzeuge leeres File");
|
||||||
|
File.WriteAllText(path, "");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
ReadInventoryData();
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Energy
|
||||||
|
{
|
||||||
|
get { return energy; }
|
||||||
|
set { energy = value; ValChanged(); }
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Health
|
||||||
|
{
|
||||||
|
get { return health; }
|
||||||
|
set { health = value; ValChanged(); }
|
||||||
|
}
|
||||||
|
public int Gems
|
||||||
|
{
|
||||||
|
get { return gems; }
|
||||||
|
set { gems = value; ValChanged(); }
|
||||||
|
}
|
||||||
|
|
||||||
|
// Achtung, ValChanged wird NICHT aufgerufen, wenn man die Werte im Inspector verändert,
|
||||||
|
// weil das nur die Felder, nicht die Properties setzt.
|
||||||
|
// Ändert man aber per Script die Property, wird ValChanged aufgerufen und sofort die Werte ins File gespeichert.
|
||||||
|
// Solche Werte sollte man dann auch nicht in jedem Frame ändern, sondern nur, wenn der Spieler klickt.
|
||||||
|
private void ValChanged()
|
||||||
|
{
|
||||||
|
Debug.Log("ValChanged");
|
||||||
|
SaveInventoryData();
|
||||||
|
}
|
||||||
|
private void ReadInventoryData()
|
||||||
|
{
|
||||||
|
string datastring = File.ReadAllText(path);
|
||||||
|
if (datastring == "")
|
||||||
|
{
|
||||||
|
Debug.Log("File ist noch leer, bitte erst etwas schreiben");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
inventoryData = JsonUtility.FromJson<InventoryData>(datastring);
|
||||||
|
energy = inventoryData.energy;
|
||||||
|
health = inventoryData.health;
|
||||||
|
gems = inventoryData.gems;
|
||||||
|
}
|
||||||
|
private void SaveInventoryData()
|
||||||
|
{
|
||||||
|
inventoryData = new InventoryData(energy, health, gems); // erstellt ein neues Objekt InventoryData aus den Werten dieses Scripts
|
||||||
|
string datastring = JsonUtility.ToJson(inventoryData); // macht einen JSON String aus diesem Objekt (dafür brauchen wir es auch nur)
|
||||||
|
File.WriteAllText(path, datastring);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
2
Assets/Scripts/Player/InventoryScript.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5973ed7f2e7a3374d97418dafd88e753
|
||||||
36
Assets/Scripts/Player/LevelScripts.cs
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
using System;
|
||||||
|
using System.Threading;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEditor.Rendering;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class LevelScripts : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] float clock;
|
||||||
|
[SerializeField] TMP_Text gameTime;
|
||||||
|
[SerializeField] bool onShift;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
onShift = true;
|
||||||
|
clock = 0;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (onShift)
|
||||||
|
{
|
||||||
|
gameTime.text = Convert.ToInt32(clock += Time.deltaTime).ToString();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
EndShift();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void EndShift()
|
||||||
|
{
|
||||||
|
onShift = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Player/LevelScripts.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c5cf3a8c12b09bf4389983567f33be98
|
||||||
@@ -1,30 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: f4c99a340a6e6504aa6e992b7a253612
|
|
||||||
TrueTypeFontImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 4
|
|
||||||
fontSize: 16
|
|
||||||
forceTextureCase: -2
|
|
||||||
characterSpacing: 0
|
|
||||||
characterPadding: 1
|
|
||||||
includeFontData: 1
|
|
||||||
fontName: Poppins
|
|
||||||
fontNames:
|
|
||||||
- Poppins
|
|
||||||
fallbackFontReferences:
|
|
||||||
- {fileID: 12800000, guid: d1fe0bc1ac9782f4c8f875e1a7cea6d7, type: 3}
|
|
||||||
customCharacters:
|
|
||||||
fontRenderingMode: 0
|
|
||||||
ascentCalculationMode: 1
|
|
||||||
useLegacyBoundsCalculation: 0
|
|
||||||
shouldRoundAdvanceValue: 1
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
AssetOrigin:
|
|
||||||
serializedVersion: 1
|
|
||||||
productId: 184903
|
|
||||||
packageName: Simple Button Set 02
|
|
||||||
packageVersion: 1.0
|
|
||||||
assetPath: Assets/TWD/FreeButtonSet/Fonts/Poppins-Bold.ttf
|
|
||||||
uploadId: 405951
|
|
||||||
|
Before Width: | Height: | Size: 3.0 KiB |
|
Before Width: | Height: | Size: 4.2 KiB |
|
Before Width: | Height: | Size: 5.3 KiB |
|
Before Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 6.0 KiB |
@@ -1,99 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: f680687cc53f0cb43b61762b1de77fd5
|
|
||||||
TextureImporter:
|
|
||||||
internalIDToNameTable: []
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 11
|
|
||||||
mipmaps:
|
|
||||||
mipMapMode: 0
|
|
||||||
enableMipMap: 0
|
|
||||||
sRGBTexture: 1
|
|
||||||
linearTexture: 0
|
|
||||||
fadeOut: 0
|
|
||||||
borderMipMap: 0
|
|
||||||
mipMapsPreserveCoverage: 0
|
|
||||||
alphaTestReferenceValue: 0.5
|
|
||||||
mipMapFadeDistanceStart: 1
|
|
||||||
mipMapFadeDistanceEnd: 3
|
|
||||||
bumpmap:
|
|
||||||
convertToNormalMap: 0
|
|
||||||
externalNormalMap: 0
|
|
||||||
heightScale: 0.25
|
|
||||||
normalMapFilter: 0
|
|
||||||
isReadable: 0
|
|
||||||
streamingMipmaps: 0
|
|
||||||
streamingMipmapsPriority: 0
|
|
||||||
grayScaleToAlpha: 0
|
|
||||||
generateCubemap: 6
|
|
||||||
cubemapConvolution: 0
|
|
||||||
seamlessCubemap: 0
|
|
||||||
textureFormat: 1
|
|
||||||
maxTextureSize: 2048
|
|
||||||
textureSettings:
|
|
||||||
serializedVersion: 2
|
|
||||||
filterMode: -1
|
|
||||||
aniso: -1
|
|
||||||
mipBias: -100
|
|
||||||
wrapU: 1
|
|
||||||
wrapV: 1
|
|
||||||
wrapW: 1
|
|
||||||
nPOTScale: 0
|
|
||||||
lightmap: 0
|
|
||||||
compressionQuality: 50
|
|
||||||
spriteMode: 1
|
|
||||||
spriteExtrude: 1
|
|
||||||
spriteMeshType: 1
|
|
||||||
alignment: 0
|
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
|
||||||
spritePixelsToUnits: 100
|
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