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using UnityEngine;
[CreateAssetMenu(fileName = "New Enemy Data", menuName = "Enemy Data")]
public class EnemyType : ScriptableObject
{
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public GameObject enemyPrefab;
public GameObject enemyJumpscarePrefab;
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using UnityEngine;
public class JumpTrigger : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
}
// Sobald der Step an der offenen Tür verbraucht wird, geht der GFegner auf "void OnTriggerEnter" und es wird ein Sound abgespielt, sowie das Bild.
}

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