49 lines
1.1 KiB
C#
49 lines
1.1 KiB
C#
using UnityEditor;
|
|
using UnityEngine;
|
|
|
|
public static class Vibrator
|
|
{
|
|
#if UNITY_ANDROID && !UNITY_EDITOR
|
|
public static AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
|
|
public static AndroidJavaObject currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
|
|
public static AndroidJavaObject vibrator = currentActivity.Call<AndroidJavaObject>("getSystemService", "vibrator");
|
|
|
|
#else
|
|
public static AndroidJavaClass unityPlayer;
|
|
public static AndroidJavaObject currentActivity;
|
|
public static AndroidJavaObject vibrator;
|
|
|
|
#endif
|
|
|
|
public static void Vibrate(long milliseconds = 250)
|
|
{
|
|
if (IsAndroid())
|
|
{
|
|
vibrator.Call("vibrate", milliseconds);
|
|
}
|
|
else
|
|
{
|
|
{
|
|
Handheld.Vibrate();
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void Cancel()
|
|
{
|
|
if (IsAndroid())
|
|
{
|
|
vibrator.Call("cancel");
|
|
}
|
|
}
|
|
|
|
public static bool IsAndroid()
|
|
{
|
|
#if UNITY_ANDROID
|
|
return true;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
}
|