Files
ConvenientHorror/Assets/Scripts/Player/InventoryScript.cs

35 lines
707 B
C#

using UnityEngine;
public class InventoryScript : MonoBehaviour
{
//Energy
[SerializeField] int energy = 10;
public InventoryScript(int energy)
{
this.energy = energy;
}
public int Energy { get => energy; set => energy = value; }
//Health
[SerializeField] int health = 1;
public int Health { get => health; set => health = value; }
//Gems
[SerializeField] int gems;
public int Gems { get => gems; set => gems = value; }
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}