Files
ConvenientHorror/Assets/Scripts/Player/HandleEnergy.cs

47 lines
848 B
C#

using System.Threading;
using TMPro;
using UnityEngine;
public class HandleEnergy : MonoBehaviour
{
[Header("Values")]
[SerializeField] public int standardEnergy = 10;
[SerializeField] public int addEnergyValue = 2;
[Header("UI and HUD")]
[SerializeField] TMP_Text energyHUD;
[Header("ScriptPile")]
[SerializeField] GameObject scriptPile;
InventoryScript inventory;
GameOver end;
private void Awake()
{
inventory = scriptPile.GetComponent<InventoryScript>();
end = scriptPile.GetComponent<GameOver>(); //UNNÖTIG, BEI ENEGRY 0 IST JA KEIN GAMEOVER
}
void Start()
{
inventory.Energy = standardEnergy;
energyHUD.text = inventory.Energy.ToString();
}
void Update()
{
}
public void LoseEnergy()
{
}
}