Files
ConvenientHorror/Assets/Scripts/Door/DoorController.cs

24 lines
441 B
C#

using UnityEngine;
public class DoorController : MonoBehaviour
{
[SerializeField] private Door door;
private void OnMouseDown()
{
if (door.isOpen == true)
{
door.isOpen = false;
Debug.Log("Hier kommt niemand rein");
}
else
{
door.isOpen = true;
Debug.Log("Es zieht uUunheimlich");
}
//door.isOpen = !door.isOpen;
}
}