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2025-09-23 10:38:30 +02:00
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commit 45fc820405
15 changed files with 1330 additions and 9 deletions

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using UnityEngine;
public class AudioManager : MonoBehaviour
//wird noch barbeitet, ist gerade nur ein Copy Past aus Seascape
{
[Header("Audio Source")]
[SerializeField] AudioSource m_Source;
[SerializeField] AudioSource SFXSource;
[Header("Audio Clip")]
public AudioClip activeBackground;
public AudioClip buttonSelect;
public AudioClip success;
public AudioClip filter;
public AudioClip interactBottle;
public void Start()
{
m_Source.clip = activeBackground;
m_Source.Play();
}
public void PlaySFX(AudioClip clip)
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SFXSource.PlayOneShot(clip);
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using UnityEngine;
using UnityEngine.SceneManagement;
public class CreditsScript : MonoBehaviour
{
public float scrollSpeed = 20f;
private RectTransform rectTransform;
void Start()
{
rectTransform = GetComponent<RectTransform>();
}
void Update()
{
rectTransform.anchoredPosition += new Vector2(0, scrollSpeed * Time.deltaTime);
if (Input.GetKeyDown(KeyCode.KeypadEnter))
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using System.Collections;
using System.Collections.Generic;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.SceneManagement;
public class MenueScript : MonoBehaviour
{
//TO DO: Add Canvas for About
//Beim Start neue Szene laden oder lieber bei geladener Szene als Canvas nutzen?
AudioManager audioManager;
public void Credits()
{
SceneManager.LoadSceneAsync(2);
}
//Nutzen wenn Men<65> eigene Szene hat
public void StartGame()
{
SceneManager.LoadSceneAsync(1);
}
//Bleibt immer gleich :D
public void Quit()
{
Application.Quit();
}
private void Update()
{
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Quit();
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