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385
UnnamedFishProject/Assets/Scenes/CreditScene.unity
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385
UnnamedFishProject/Assets/Scenes/CreditScene.unity
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|
||||||
|
--- !u!33 &1255467090
|
||||||
|
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|
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m_GameObject: {fileID: 1255467087}
|
||||||
|
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
--- !u!4 &1255467091
|
||||||
|
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|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
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||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
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|
||||||
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m_GameObject: {fileID: 1255467087}
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||||||
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||||||
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|
||||||
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m_Father: {fileID: 0}
|
||||||
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|
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|
||||||
SceneRoots:
|
SceneRoots:
|
||||||
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|
m_ObjectHideFlags: 0
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||||||
@@ -430,3 +783,6 @@ SceneRoots:
|
|||||||
- {fileID: 330585546}
|
- {fileID: 330585546}
|
||||||
- {fileID: 410087041}
|
- {fileID: 410087041}
|
||||||
- {fileID: 832575519}
|
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|
||||||
|
- {fileID: 1255467091}
|
||||||
|
- {fileID: 1016674493}
|
||||||
|
- {fileID: 956280697}
|
||||||
|
8
UnnamedFishProject/Assets/Scripts.meta
Normal file
8
UnnamedFishProject/Assets/Scripts.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 53a7e627f1ea82e4c889b05ce8137ab6
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folderAsset: yes
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DefaultImporter:
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|
externalObjects: {}
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|
userData:
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||||||
|
assetBundleName:
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|
assetBundleVariant:
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29
UnnamedFishProject/Assets/Scripts/AudioManager.cs
Normal file
29
UnnamedFishProject/Assets/Scripts/AudioManager.cs
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class AudioManager : MonoBehaviour
|
||||||
|
|
||||||
|
//wird noch barbeitet, ist gerade nur ein Copy Past aus Seascape
|
||||||
|
{
|
||||||
|
[Header("Audio Source")]
|
||||||
|
[SerializeField] AudioSource m_Source;
|
||||||
|
[SerializeField] AudioSource SFXSource;
|
||||||
|
|
||||||
|
|
||||||
|
[Header("Audio Clip")]
|
||||||
|
public AudioClip activeBackground;
|
||||||
|
public AudioClip buttonSelect;
|
||||||
|
public AudioClip success;
|
||||||
|
public AudioClip filter;
|
||||||
|
public AudioClip interactBottle;
|
||||||
|
|
||||||
|
public void Start()
|
||||||
|
{
|
||||||
|
m_Source.clip = activeBackground;
|
||||||
|
m_Source.Play();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PlaySFX(AudioClip clip)
|
||||||
|
{
|
||||||
|
SFXSource.PlayOneShot(clip);
|
||||||
|
}
|
||||||
|
}
|
2
UnnamedFishProject/Assets/Scripts/AudioManager.cs.meta
Normal file
2
UnnamedFishProject/Assets/Scripts/AudioManager.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 56d22e54940402744b7cb90f5e4774c5
|
31
UnnamedFishProject/Assets/Scripts/CreditsScript.cs
Normal file
31
UnnamedFishProject/Assets/Scripts/CreditsScript.cs
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class CreditsScript : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public float scrollSpeed = 20f;
|
||||||
|
|
||||||
|
private RectTransform rectTransform;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
rectTransform = GetComponent<RectTransform>();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
rectTransform.anchoredPosition += new Vector2(0, scrollSpeed * Time.deltaTime);
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(KeyCode.KeypadEnter))
|
||||||
|
{
|
||||||
|
SceneManager.LoadSceneAsync(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(KeyCode.Space))
|
||||||
|
{
|
||||||
|
scrollSpeed += 100;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
2
UnnamedFishProject/Assets/Scripts/CreditsScript.cs.meta
Normal file
2
UnnamedFishProject/Assets/Scripts/CreditsScript.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d085914476f6b63489a9f1054d65202d
|
41
UnnamedFishProject/Assets/Scripts/MenueScript.cs
Normal file
41
UnnamedFishProject/Assets/Scripts/MenueScript.cs
Normal file
@@ -0,0 +1,41 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor.SceneManagement;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class MenueScript : MonoBehaviour
|
||||||
|
{
|
||||||
|
//TO DO: Add Canvas for About
|
||||||
|
|
||||||
|
//Beim Start neue Szene laden oder lieber bei geladener Szene als Canvas nutzen?
|
||||||
|
|
||||||
|
AudioManager audioManager;
|
||||||
|
|
||||||
|
public void Credits()
|
||||||
|
{
|
||||||
|
SceneManager.LoadSceneAsync(2);
|
||||||
|
}
|
||||||
|
|
||||||
|
//Nutzen wenn Men<65> eigene Szene hat
|
||||||
|
|
||||||
|
public void StartGame()
|
||||||
|
{
|
||||||
|
SceneManager.LoadSceneAsync(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
//Bleibt immer gleich :D
|
||||||
|
|
||||||
|
public void Quit()
|
||||||
|
{
|
||||||
|
Application.Quit();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (Input.GetKeyDown(KeyCode.Escape))
|
||||||
|
{
|
||||||
|
Quit();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
2
UnnamedFishProject/Assets/Scripts/MenueScript.cs.meta
Normal file
2
UnnamedFishProject/Assets/Scripts/MenueScript.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
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||||||
|
guid: dd99e6cd7514c1b4eaeea4c8b5b3c6a3
|
8
UnnamedFishProject/Assets/blenderAssets.meta
Normal file
8
UnnamedFishProject/Assets/blenderAssets.meta
Normal file
@@ -0,0 +1,8 @@
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|
fileFormatVersion: 2
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|
guid: 18db4d4d538eb874198364a103594264
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|
folderAsset: yes
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|
DefaultImporter:
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|
externalObjects: {}
|
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|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
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@@ -5,9 +5,15 @@ EditorBuildSettings:
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m_ObjectHideFlags: 0
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|
serializedVersion: 2
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m_Scenes:
|
m_Scenes:
|
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|
- enabled: 1
|
||||||
|
path: Assets/Scenes/MainMenuScene.unity
|
||||||
|
guid: d38abe321af9e534c8975130cd40fcf3
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/SampleScene.unity
|
path: Assets/Scenes/SampleScene.unity
|
||||||
guid: 99c9720ab356a0642a771bea13969a05
|
guid: 99c9720ab356a0642a771bea13969a05
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/CreditScene.unity
|
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|
guid: ec783133eb87d1c47a6207055cc6a826
|
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m_configObjects:
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m_configObjects:
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com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
|
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
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||||||
m_UseUCBPForAssetBundles: 0
|
m_UseUCBPForAssetBundles: 0
|
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|
121
UnnamedFishProject/ProjectSettings/SceneTemplateSettings.json
Normal file
121
UnnamedFishProject/ProjectSettings/SceneTemplateSettings.json
Normal file
@@ -0,0 +1,121 @@
|
|||||||
|
{
|
||||||
|
"templatePinStates": [],
|
||||||
|
"dependencyTypeInfos": [
|
||||||
|
{
|
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|
"userAdded": false,
|
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|
"type": "UnityEngine.AnimationClip",
|
||||||
|
"defaultInstantiationMode": 0
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|
},
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|
{
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"userAdded": false,
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"type": "UnityEditor.Animations.AnimatorController",
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|
"defaultInstantiationMode": 0
|
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|
},
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{
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|
"userAdded": false,
|
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|
"type": "UnityEngine.AnimatorOverrideController",
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|
"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEditor.Audio.AudioMixerController",
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|
"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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|
"type": "UnityEngine.ComputeShader",
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|
"defaultInstantiationMode": 1
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|
},
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{
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"userAdded": false,
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|
"type": "UnityEngine.Cubemap",
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"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEngine.GameObject",
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"defaultInstantiationMode": 0
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"userAdded": false,
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"type": "UnityEditor.LightingDataAsset",
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|
"defaultInstantiationMode": 0
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|
},
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{
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|
"userAdded": false,
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|
"type": "UnityEngine.LightingSettings",
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|
"defaultInstantiationMode": 0
|
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|
},
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|
{
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|
"userAdded": false,
|
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|
"type": "UnityEngine.Material",
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|
"defaultInstantiationMode": 0
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},
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{
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|
"userAdded": false,
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"type": "UnityEditor.MonoScript",
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|
"defaultInstantiationMode": 1
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|
},
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{
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|
"userAdded": false,
|
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|
"type": "UnityEngine.PhysicsMaterial",
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|
"defaultInstantiationMode": 0
|
||||||
|
},
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||||||
|
{
|
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|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.PhysicsMaterial2D",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.VolumeProfile",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
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|
{
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|
"userAdded": false,
|
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|
"type": "UnityEditor.SceneAsset",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
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|
{
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|
"userAdded": false,
|
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|
"type": "UnityEngine.Shader",
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|
"defaultInstantiationMode": 1
|
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|
},
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|
{
|
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|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.ShaderVariantCollection",
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|
"defaultInstantiationMode": 1
|
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|
},
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|
{
|
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|
"userAdded": false,
|
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|
"type": "UnityEngine.Texture",
|
||||||
|
"defaultInstantiationMode": 0
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|
},
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|
{
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|
"userAdded": false,
|
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|
"type": "UnityEngine.Texture2D",
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|
"defaultInstantiationMode": 0
|
||||||
|
},
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|
{
|
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|
"userAdded": false,
|
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|
"type": "UnityEngine.Timeline.TimelineAsset",
|
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|
"defaultInstantiationMode": 0
|
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|
}
|
||||||
|
],
|
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|
"defaultDependencyTypeInfo": {
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "<default_scene_template_dependencies>",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
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|
"newSceneOverride": 0
|
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|
}
|
Reference in New Issue
Block a user