Fertige MenuScene//Start/Exit/Credits/Audio
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UnnamedFishProject/Assets/Scripts/CreditButton.cs
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UnnamedFishProject/Assets/Scripts/CreditButton.cs
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using UnityEditor.SearchService;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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||||||
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||||||
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public class CreditButton : MonoBehaviour
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||||||
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{
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||||||
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||||||
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||||||
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||||||
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||||||
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void Update()
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{
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}
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public void LoadGameScene()
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{
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Debug.Log("Button pressed");
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UnityEngine.SceneManagement.SceneManager.LoadScene("CreditScene");
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}
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}
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2
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UnnamedFishProject/Assets/Scripts/ExitButton.cs
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UnnamedFishProject/Assets/Scripts/ExitButton.cs
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using UnityEditor;
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using UnityEngine;
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public class ExitButton : MonoBehaviour
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{
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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void QuitGame()
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||||||
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{
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||||||
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#if UNITY_EDITOR
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||||||
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EditorApplication.isPlaying = false;
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}
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}
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2
UnnamedFishProject/Assets/Scripts/ExitButton.cs.meta
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fileFormatVersion: 2
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guid: 7b318070c3913074d8162925f2d5137a
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UnnamedFishProject/Assets/Scripts/StartButton.cs
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using UnityEditor.SearchService;
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||||||
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using UnityEngine;
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||||||
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using UnityEngine.SceneManagement;
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||||||
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|
||||||
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public class StartButton : MonoBehaviour
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{
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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||||||
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// Update is called once per frame
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void Update()
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{
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||||||
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}
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||||||
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||||||
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public void LoadGameScene()
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||||||
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{
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||||||
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Debug.Log("Button pressed");
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||||||
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UnityEngine.SceneManagement.SceneManager.LoadScene("GameScene");
|
||||||
|
}
|
||||||
|
}
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2
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File diff suppressed because one or more lines are too long
8
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8
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8
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Normal file
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BIN
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Normal file
Binary file not shown.
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Reference in New Issue
Block a user