30 lines
645 B
C#
30 lines
645 B
C#
using UnityEngine;
|
|
|
|
public class AudioManager : MonoBehaviour
|
|
|
|
//wird noch barbeitet, ist gerade nur ein Copy Past aus Seascape
|
|
{
|
|
[Header("Audio Source")]
|
|
[SerializeField] AudioSource m_Source;
|
|
[SerializeField] AudioSource SFXSource;
|
|
|
|
|
|
[Header("Audio Clip")]
|
|
public AudioClip activeBackground;
|
|
public AudioClip buttonSelect;
|
|
public AudioClip success;
|
|
public AudioClip filter;
|
|
public AudioClip interactBottle;
|
|
|
|
public void Start()
|
|
{
|
|
m_Source.clip = activeBackground;
|
|
m_Source.Play();
|
|
}
|
|
|
|
public void PlaySFX(AudioClip clip)
|
|
{
|
|
SFXSource.PlayOneShot(clip);
|
|
}
|
|
}
|