Files
UnnamedFishProject/UnnamedFishProject/Assets/Scripts/AudioManager.cs
2025-09-23 10:38:30 +02:00

30 lines
645 B
C#

using UnityEngine;
public class AudioManager : MonoBehaviour
//wird noch barbeitet, ist gerade nur ein Copy Past aus Seascape
{
[Header("Audio Source")]
[SerializeField] AudioSource m_Source;
[SerializeField] AudioSource SFXSource;
[Header("Audio Clip")]
public AudioClip activeBackground;
public AudioClip buttonSelect;
public AudioClip success;
public AudioClip filter;
public AudioClip interactBottle;
public void Start()
{
m_Source.clip = activeBackground;
m_Source.Play();
}
public void PlaySFX(AudioClip clip)
{
SFXSource.PlayOneShot(clip);
}
}