@@ -2210,6 +2210,9 @@ MonoBehaviour:
|
||||
rescueDistance: 3
|
||||
escapeDistance: 15
|
||||
runSpeed: 5
|
||||
<<<<<<< HEAD
|
||||
>>>>>>> parent of 392d236 (Merge branch 'main' of https://git.bib.de/PBA3H25ABU/ClearTheZone)
|
||||
=======
|
||||
>>>>>>> parent of 392d236 (Merge branch 'main' of https://git.bib.de/PBA3H25ABU/ClearTheZone)
|
||||
--- !u!1660057539 &9223372036854775807
|
||||
SceneRoots:
|
||||
|
||||
@@ -33,6 +33,9 @@ public class Bullet : MonoBehaviour
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
<<<<<<< HEAD
|
||||
>>>>>>> parent of 392d236 (Merge branch 'main' of https://git.bib.de/PBA3H25ABU/ClearTheZone)
|
||||
=======
|
||||
>>>>>>> parent of 392d236 (Merge branch 'main' of https://git.bib.de/PBA3H25ABU/ClearTheZone)
|
||||
}
|
||||
else if(collision.gameObject.tag == "Wall")
|
||||
|
||||
@@ -11,7 +11,12 @@ public class Shoot : MonoBehaviour
|
||||
void Start()
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
<<<<<<< HEAD
|
||||
|
||||
=======
|
||||
if (weapon == null)
|
||||
weapon = FindFirstObjectByType<WeaponReload>();
|
||||
>>>>>>> parent of 392d236 (Merge branch 'main' of https://git.bib.de/PBA3H25ABU/ClearTheZone)
|
||||
=======
|
||||
if (weapon == null)
|
||||
weapon = FindFirstObjectByType<WeaponReload>();
|
||||
@@ -20,6 +25,7 @@ public class Shoot : MonoBehaviour
|
||||
|
||||
void Update()
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
<<<<<<< HEAD
|
||||
|
||||
if ( AR == true && Input.GetKey(KeyCode.Mouse0))
|
||||
@@ -28,6 +34,11 @@ public class Shoot : MonoBehaviour
|
||||
|
||||
if (AR == true && Input.GetKey(KeyCode.Mouse0) && Time.time >= nextShotTime)
|
||||
>>>>>>> parent of 392d236 (Merge branch 'main' of https://git.bib.de/PBA3H25ABU/ClearTheZone)
|
||||
=======
|
||||
if (PauseMenu.GameIsPaused) return;
|
||||
|
||||
if (AR == true && Input.GetKey(KeyCode.Mouse0) && Time.time >= nextShotTime)
|
||||
>>>>>>> parent of 392d236 (Merge branch 'main' of https://git.bib.de/PBA3H25ABU/ClearTheZone)
|
||||
{
|
||||
Shot(spawnPointAR);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user