fix1.2
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@@ -33,6 +33,9 @@ public class Bullet : MonoBehaviour
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Destroy(gameObject);
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}
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<<<<<<< HEAD
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>>>>>>> parent of 392d236 (Merge branch 'main' of https://git.bib.de/PBA3H25ABU/ClearTheZone)
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=======
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>>>>>>> parent of 392d236 (Merge branch 'main' of https://git.bib.de/PBA3H25ABU/ClearTheZone)
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}
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else if(collision.gameObject.tag == "Wall")
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@@ -11,7 +11,12 @@ public class Shoot : MonoBehaviour
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void Start()
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{
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<<<<<<< HEAD
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<<<<<<< HEAD
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=======
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if (weapon == null)
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weapon = FindFirstObjectByType<WeaponReload>();
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>>>>>>> parent of 392d236 (Merge branch 'main' of https://git.bib.de/PBA3H25ABU/ClearTheZone)
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=======
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if (weapon == null)
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weapon = FindFirstObjectByType<WeaponReload>();
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@@ -20,6 +25,7 @@ public class Shoot : MonoBehaviour
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void Update()
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{
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<<<<<<< HEAD
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<<<<<<< HEAD
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if ( AR == true && Input.GetKey(KeyCode.Mouse0))
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@@ -28,6 +34,11 @@ public class Shoot : MonoBehaviour
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if (AR == true && Input.GetKey(KeyCode.Mouse0) && Time.time >= nextShotTime)
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>>>>>>> parent of 392d236 (Merge branch 'main' of https://git.bib.de/PBA3H25ABU/ClearTheZone)
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=======
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if (PauseMenu.GameIsPaused) return;
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if (AR == true && Input.GetKey(KeyCode.Mouse0) && Time.time >= nextShotTime)
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>>>>>>> parent of 392d236 (Merge branch 'main' of https://git.bib.de/PBA3H25ABU/ClearTheZone)
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{
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Shot(spawnPointAR);
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}
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