Files
ClearTheZone/Assets/Scripts/PausenManager.cs
T

38 lines
722 B
C#

//Oliver
using UnityEngine;
public class PausenManager : MonoBehaviour
{
private bool isOn = false;
[SerializeField] GameObject Can;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
Can.SetActive(false);
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
isOn = true;
show();
}
}
public void show()
{
if(isOn = true)
{
Can.SetActive(true);
}
else
{
Can.SetActive(false);
}
}
public void weiter()
{
isOn = false;
}
}