Files
ClearTheZone/Assets/Scripts/Bullet.cs
T
2026-08-20 11:15:06 +02:00

41 lines
870 B
C#

//Oliver
using UnityEngine;
public class ARBullet : MonoBehaviour
{
public float speed;
public int damage = 20;
private Vector3 position = Vector3.forward;
private Rigidbody rb;
void Start()
{
GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update()
{
transform.Translate(position.normalized * speed * Time.deltaTime);
}
private void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.tag == "Enemy")
{
EnemyHealth enemy = collision.gameObject.GetComponent<EnemyHealth>();
if (enemy != null)
{
enemy.TakeDamage(damage);
}
Destroy(gameObject);
}
else if(collision.gameObject.tag == "Wall")
{
Destroy(gameObject);
}
}
}