Files
ClearTheZone/Logs/AssetImportWorker0.log
T

234 lines
11 KiB
Plaintext

Built from '6000.3/staging' branch; Version is '6000.3.10f1 (e35f0c77bd8e) revision 14901004'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::Module] Trying to connect to existing licensing client channel...
OS: 'Windows 11 (10.0.26200) Professional' Language: 'de' Physical Memory: 32188 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64
Process architecture: x64
Date: 2026-08-20T09:53:19Z
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-bib" at "2026-08-20T09:53:19.334918Z"
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.10f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker0
-projectPath
C:/Users/bib/Documents/ClearTheZone
-logFile
Logs/AssetImportWorker0.log
-srvPort
63189
-licensingIpc
LicenseClient-bib
-job-worker-count
7
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: C:/Users/bib/Documents/ClearTheZone
C:/Users/bib/Documents/ClearTheZone
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-gfx=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-cloud-worker=32768"
Player connection [6536] Target information:
Player connection [6536] * "[IP] 172.20.10.2 [Port] 0 [Flags] 2 [Guid] 2151399246 [EditorId] 2151399246 [Version] 1048832 [Id] WindowsEditor(7,NBTemp) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [6536] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [6536] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 7
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.10f1 (e35f0c77bd8e)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.10f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/bib/Documents/ClearTheZone/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3050 4GB Laptop GPU (ID=0x25ab)
Vendor: NVIDIA
VRAM: 3965 MB
Driver: 32.0.15.9595
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.10f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.10f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.10f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56940
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.10f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.001610 seconds.
- Loaded All Assemblies, in 0.401 seconds
Native extension for WindowsStandalone target not found
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1
Session Id: fa02961fd3484277bdac14f0276b692d
Correlation Id: c1d7fd49f0f7c0c2e88680fc71db565d
External correlation Id: 2970999108548393077
Machine Id: Q4rz3omX03Fjiq2+9EKrZpTkgUo=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-bib" (connect: 0.00s, validation: 0.00s, handshake: 1.16s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-bib-notifications" at "2026-08-20T09:53:20.4960513Z"
[Licensing::Module] Licensing Background thread has ended after 1.16s
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.421 seconds
Domain Reload Profiling: 817ms
BeginReloadAssembly (125ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (34ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (52ms)
LoadAllAssembliesAndSetupDomain (173ms)
LoadAssemblies (121ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (170ms)
TypeCache.Refresh (168ms)
TypeCache.ScanAssembly (155ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (1ms)
FinalizeReload (422ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (383ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (84ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (95ms)
ProcessInitializeOnLoadAttributes (157ms)
ProcessInitializeOnLoadMethodAttributes (42ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: 9072314736495-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.248 seconds
Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins.
Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.351 seconds
Domain Reload Profiling: 596ms
BeginReloadAssembly (171ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (31ms)
RebuildCommonClasses (31ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (19ms)
LoadAllAssembliesAndSetupDomain (14ms)
LoadAssemblies (93ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (11ms)
TypeCache.Refresh (6ms)
TypeCache.ScanAssembly (2ms)
BuildScriptInfoCaches (1ms)
ResolveRequiredComponents (0ms)
FinalizeReload (351ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (270ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (11ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (92ms)
ProcessInitializeOnLoadAttributes (119ms)
ProcessInitializeOnLoadMethodAttributes (36ms)
AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (6ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 69 unused Assets / (28.5 KB). Loaded Objects now: 678.
Memory consumption went from 63.9 MB to 63.8 MB.
Total: 3.630200 ms (FindLiveObjects: 0.056500 ms CreateObjectMapping: 0.017800 ms MarkObjects: 3.442600 ms DeleteObjects: 0.111400 ms)
========================================================================
Received Import Request.
Time since last request: 7500.471578 seconds.
path: Assets/Scenes/GameScene.unity
artifactKey: Guid(12fdb48559143d041938a1a36e9f6a98) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
Start importing Assets/Scenes/GameScene.unity using Guid(12fdb48559143d041938a1a36e9f6a98) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: 'a604a65e1c44d71c1c7f2a56c635109e') in 0.0656748 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000019 seconds.
path: Assets/Scenes/moren opfa.unity
artifactKey: Guid(cc53c69f6d7046f41817498c5d73bf90) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
Start importing Assets/Scenes/moren opfa.unity using Guid(cc53c69f6d7046f41817498c5d73bf90) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '952bc5c403ce36c6036f038d7a13d0ef') in 0.0125115 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000195 seconds.
path: Assets/Scripts/EnemyShooter.cs
artifactKey: Guid(29f907e38ca44e3495ce692733ada681) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
Start importing Assets/Scripts/EnemyShooter.cs using Guid(29f907e38ca44e3495ce692733ada681) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: 'bfcf087a3014b160e2cc7cb2c0b0483b') in 0.0373073 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0