# Conflicts: # Assets/Scenes/Story1.unity # Assets/Scenes/Story1.unity.rej # Assets/Scripts/Bullet.cs # Assets/Scripts/EnemyHealth.cs # Assets/Scripts/Shoot.cs
31 lines
457 B
C#
31 lines
457 B
C#
<<<<<<< HEAD
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=======
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//Oliver
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>>>>>>> 392d23632b62942df19732b9e125c98967abd9e4
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using UnityEngine;
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public class EnemyHealth : MonoBehaviour
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{
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public int maxHP = 100;
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private int curHP;
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void Start()
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{
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curHP = maxHP;
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}
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public void TakeDamage(int damageAmount)
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{
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curHP -= damageAmount;
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if (curHP <= 0)
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{
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Die();
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}
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}
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void Die()
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{
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Destroy(gameObject);
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}
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}
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