Files
ClearTheZone/Assets/Scripts/EnemyHealth.cs
T
PBA3H25ABU 6d9fee91db Merge branch 'main' of https://git.bib.de/PBA3H25ABU/ClearTheZone
# Conflicts:
#	Assets/Scenes/Story1.unity
#	Assets/Scenes/Story1.unity.rej
#	Assets/Scripts/Bullet.cs
#	Assets/Scripts/EnemyHealth.cs
#	Assets/Scripts/Shoot.cs
2026-08-20 11:44:36 +02:00

31 lines
457 B
C#

<<<<<<< HEAD
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//Oliver
>>>>>>> 392d23632b62942df19732b9e125c98967abd9e4
using UnityEngine;
public class EnemyHealth : MonoBehaviour
{
public int maxHP = 100;
private int curHP;
void Start()
{
curHP = maxHP;
}
public void TakeDamage(int damageAmount)
{
curHP -= damageAmount;
if (curHP <= 0)
{
Die();
}
}
void Die()
{
Destroy(gameObject);
}
}