Files
ClearTheZone/Assets/Scripts/Bullet.cs
T

34 lines
690 B
C#

//Oliver
using UnityEngine;
public class Bullet : MonoBehaviour
{
public float speed;
public int damage;
private Vector3 position = Vector3.forward;
private Rigidbody rb;
void Start()
{
GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update()
{
transform.Translate(position.normalized * speed * Time.deltaTime);
}
private void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.tag == "Enemy")
{
Destroy(collision.gameObject);
}
else if(collision.gameObject.tag == "Wall")
{
Destroy(this);
}
}
}