52 lines
1.0 KiB
C#
52 lines
1.0 KiB
C#
//Oliver
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class PausenManager : MonoBehaviour
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{
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private bool isOn = false;
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[SerializeField] GameObject Can;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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Can.SetActive(false);
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}
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// Update is called once per frame
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.Escape))
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{
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isOn = true;
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show();
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}
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}
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public void show()
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{
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if(isOn = true)
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{
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Can.SetActive(true);
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}
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else
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{
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Can.SetActive(false);
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}
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}
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public void going()
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{
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Can.SetActive(false);
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show();
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}
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public void lobby (string sceneName)
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{
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SceneManager.LoadScene(sceneName);
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}
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public void Quit()
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{
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.isPlaying = false;
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#else
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Application.Quit();
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#endif
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}
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}
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