70 lines
1.9 KiB
C#
70 lines
1.9 KiB
C#
using UnityEngine;
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public class EquipmentManager : MonoBehaviour
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{
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[SerializeField] public GameObject AR;
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[SerializeField]public GameObject Pistole;
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[SerializeField]public GameObject Verband;
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[SerializeField]public GameObject Knife;
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public bool ARisOn = true;
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public bool PistoleIsOn = false;
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public bool VerbandIsOn = false;
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public bool KnifeIsOn = false;
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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if(Input.GetKeyDown(KeyCode.Alpha2) && PistoleIsOn == false)
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{
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AR.SetActive(false);
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Pistole.SetActive(true);
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Verband.SetActive(false);
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Knife.SetActive(false);
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ARisOn = false;
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PistoleIsOn = true;
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VerbandIsOn = false;
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KnifeIsOn = false;
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}
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if (Input.GetKeyDown(KeyCode.Alpha1) && ARisOn == false)
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{
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AR.SetActive(true);
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Pistole.SetActive(false);
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Verband.SetActive(false);
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Knife.SetActive(false);
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ARisOn = true;
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PistoleIsOn = false;
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VerbandIsOn = false;
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KnifeIsOn = false;
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}
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if (Input.GetKeyDown(KeyCode.Alpha3) && VerbandIsOn == false)
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{
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AR.SetActive(false);
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Pistole.SetActive(false);
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Verband.SetActive(true);
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Knife.SetActive(false);
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ARisOn = false;
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PistoleIsOn = false;
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VerbandIsOn = true;
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KnifeIsOn = false;
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}
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if (Input.GetKeyDown(KeyCode.Alpha4) && KnifeIsOn == false)
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{
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AR.SetActive(false);
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Pistole.SetActive(false);
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Verband.SetActive(false);
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Knife.SetActive(true);
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ARisOn = false;
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PistoleIsOn = false;
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VerbandIsOn = false;
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KnifeIsOn = true;
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}
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}
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}
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