BlenderBullet added to the Game // partical Effekts added // On Collision Bullets despawn

This commit is contained in:
klikev 2024-06-16 21:54:47 +02:00
parent f6ae544c3a
commit 49a5d6cc6a
11 changed files with 5366 additions and 47 deletions

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@ -1,5 +1,7 @@
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine; using UnityEngine;
public class BulletScript : MonoBehaviour public class BulletScript : MonoBehaviour
@ -26,6 +28,10 @@ public class BulletScript : MonoBehaviour
direction = hit.point - transform.position;//Richtung in die, die Kugel fliegt direction = hit.point - transform.position;//Richtung in die, die Kugel fliegt
} }
} }
private void OnCollisionEnter(Collision collision){
Debug.Log(collision.gameObject.name);
GameObject.Destroy(this.gameObject);
}
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {

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@ -13,5 +13,5 @@ MonoBehaviour:
m_Name: DataBullet m_Name: DataBullet
m_EditorClassIdentifier: m_EditorClassIdentifier:
damage: 10 damage: 10
speed: 10 speed: 20
ammo: 4 ammo: 4