BlenderBullet added to the Game // partical Effekts added // On Collision Bullets despawn
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m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _ParallaxMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Ints: []
|
||||||
|
m_Floats:
|
||||||
|
- _BumpScale: 1
|
||||||
|
- _Cutoff: 0.5
|
||||||
|
- _DetailNormalMapScale: 1
|
||||||
|
- _DstBlend: 0
|
||||||
|
- _GlossMapScale: 1
|
||||||
|
- _Glossiness: 0.5
|
||||||
|
- _GlossyReflections: 1
|
||||||
|
- _Metallic: 0
|
||||||
|
- _Mode: 0
|
||||||
|
- _OcclusionStrength: 1
|
||||||
|
- _Parallax: 0.02
|
||||||
|
- _SmoothnessTextureChannel: 0
|
||||||
|
- _SpecularHighlights: 1
|
||||||
|
- _SrcBlend: 1
|
||||||
|
- _UVSec: 0
|
||||||
|
- _ZWrite: 1
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
m_BuildTextureStacks: []
|
8
Plunderblock/Assets/Materials/Projectile.mat.meta
Normal file
8
Plunderblock/Assets/Materials/Projectile.mat.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8f7d9b90b5af8a7468c6fb12504ed1f0
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 2100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
@ -1,5 +1,7 @@
|
|||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using Unity.VisualScripting;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class BulletScript : MonoBehaviour
|
public class BulletScript : MonoBehaviour
|
||||||
@ -26,6 +28,10 @@ public class BulletScript : MonoBehaviour
|
|||||||
direction = hit.point - transform.position;//Richtung in die, die Kugel fliegt
|
direction = hit.point - transform.position;//Richtung in die, die Kugel fliegt
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
private void OnCollisionEnter(Collision collision){
|
||||||
|
Debug.Log(collision.gameObject.name);
|
||||||
|
GameObject.Destroy(this.gameObject);
|
||||||
|
}
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
@ -13,5 +13,5 @@ MonoBehaviour:
|
|||||||
m_Name: DataBullet
|
m_Name: DataBullet
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
damage: 10
|
damage: 10
|
||||||
speed: 10
|
speed: 20
|
||||||
ammo: 4
|
ammo: 4
|
||||||
|
Loading…
Reference in New Issue
Block a user