BlenderBullet added to the Game // partical Effekts added // On Collision Bullets despawn
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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public class BulletScript : MonoBehaviour
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@ -26,6 +28,10 @@ public class BulletScript : MonoBehaviour
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direction = hit.point - transform.position;//Richtung in die, die Kugel fliegt
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}
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}
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private void OnCollisionEnter(Collision collision){
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Debug.Log(collision.gameObject.name);
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GameObject.Destroy(this.gameObject);
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}
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// Start is called before the first frame update
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void Start()
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{
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m_Name: DataBullet
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m_EditorClassIdentifier:
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damage: 10
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speed: 10
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speed: 20
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ammo: 4
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