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								Plunderblock/Assets/PrefabsKevin/Gun/Gun.prefab
									
									
									
									
									
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								Plunderblock/Assets/PrefabsKevin/Gun/Gun.prefab
									
									
									
									
									
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								Plunderblock/Assets/PrefabsKevin/Gun/Gun.prefab.meta
									
									
									
									
									
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								Plunderblock/Assets/PrefabsKevin/Gun/Gun.prefab.meta
									
									
									
									
									
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  - {fileID: 1827603665}
 | 
			
		||||
  - {fileID: 3184073952171808938}
 | 
			
		||||
  - {fileID: 1840023902}
 | 
			
		||||
  - {fileID: 2143748980832870478}
 | 
			
		||||
 
 | 
			
		||||
@@ -4,26 +4,36 @@ using UnityEngine;
 | 
			
		||||
 | 
			
		||||
public class BulletMoving : MonoBehaviour
 | 
			
		||||
{
 | 
			
		||||
    public GameObject parent;
 | 
			
		||||
    public GameObject child;
 | 
			
		||||
 | 
			
		||||
    public DataBullet dataBullet;
 | 
			
		||||
    
 | 
			
		||||
    public float lifetime = 3f;
 | 
			
		||||
    [SerializeField]
 | 
			
		||||
    private Rigidbody rb;
 | 
			
		||||
 | 
			
		||||
    private Vector3 direction = new Vector3(0f,0f,0f);
 | 
			
		||||
 | 
			
		||||
    private float time = 0f;
 | 
			
		||||
 | 
			
		||||
    private 
 | 
			
		||||
 | 
			
		||||
    private void die(float lifetime){
 | 
			
		||||
        if(time > lifetime){
 | 
			
		||||
            GameObject.Destroy(this.gameObject);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    // Start is called before the first frame update
 | 
			
		||||
    void Start()
 | 
			
		||||
    {
 | 
			
		||||
        rb = parent.GetComponent<Rigidbody>();
 | 
			
		||||
        direction = transform.position - parent.transform.position;
 | 
			
		||||
        rb = this.GetComponent<Rigidbody>();
 | 
			
		||||
        direction = child.transform.position - transform.position;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Update is called once per frame
 | 
			
		||||
    void Update()
 | 
			
		||||
    {
 | 
			
		||||
        rb.velocity = direction * dataBullet.speed;
 | 
			
		||||
        die(lifetime);
 | 
			
		||||
        time += Time.deltaTime;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -13,5 +13,5 @@ MonoBehaviour:
 | 
			
		||||
  m_Name: DataBullet
 | 
			
		||||
  m_EditorClassIdentifier: 
 | 
			
		||||
  damage: 10
 | 
			
		||||
  speed: 10
 | 
			
		||||
  speed: 20
 | 
			
		||||
  ammo: 4
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										26
									
								
								Plunderblock/Assets/Scripts/ScriptsKevin/Spin.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										26
									
								
								Plunderblock/Assets/Scripts/ScriptsKevin/Spin.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,26 @@
 | 
			
		||||
using System.Collections;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
 | 
			
		||||
public class Spin : MonoBehaviour
 | 
			
		||||
{
 | 
			
		||||
    private float time = 0;
 | 
			
		||||
 | 
			
		||||
    public float speed;
 | 
			
		||||
 | 
			
		||||
    public void spinY(float add){
 | 
			
		||||
        transform.rotation = Quaternion.Euler(0f,220f + add,0f);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void Start()
 | 
			
		||||
    {
 | 
			
		||||
        
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Update is called once per frame
 | 
			
		||||
    void Update()
 | 
			
		||||
    {
 | 
			
		||||
        time += Time.deltaTime + speed * Time.deltaTime;
 | 
			
		||||
        spinY(time);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										11
									
								
								Plunderblock/Assets/Scripts/ScriptsKevin/Spin.cs.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								Plunderblock/Assets/Scripts/ScriptsKevin/Spin.cs.meta
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,11 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 5a156f4aad04544419b7b8a3c0a2294d
 | 
			
		||||
MonoImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  serializedVersion: 2
 | 
			
		||||
  defaultReferences: []
 | 
			
		||||
  executionOrder: 0
 | 
			
		||||
  icon: {instanceID: 0}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
@@ -5,13 +5,13 @@ using UnityEngine;
 | 
			
		||||
public class WeaponScript : MonoBehaviour
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
    public GameObject parent;
 | 
			
		||||
    public GameObject spawnpoint;
 | 
			
		||||
    public GameObject bullet;
 | 
			
		||||
 | 
			
		||||
    
 | 
			
		||||
    public void shoot(){
 | 
			
		||||
    private void shoot(){
 | 
			
		||||
        if(Input.GetKeyDown(KeyCode.Mouse0)){
 | 
			
		||||
            Instantiate(bullet,transform.position,parent.transform.rotation);
 | 
			
		||||
            Instantiate(bullet,spawnpoint.transform.position,transform.rotation);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user