Prefabs und Scripts nochmal verbessert

This commit is contained in:
klikev
2024-06-14 19:08:04 +02:00
parent 781ca8706a
commit 588a0f1212
12 changed files with 386 additions and 222 deletions

View File

@@ -10,6 +10,7 @@ GameObject:
m_Component:
- component: {fileID: 3286218375903244322}
- component: {fileID: 7689678004430099734}
- component: {fileID: 878037186990386657}
m_Layer: 0
m_Name: Bullet
m_TagString: Untagged
@@ -61,6 +62,21 @@ Rigidbody:
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!114 &878037186990386657
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 939049122039926632}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: cf678ed456c71c949b0b1a2b01e9f32b, type: 3}
m_Name:
m_EditorClassIdentifier:
child: {fileID: 1549001692297207422}
dataBullet: {fileID: 11400000, guid: cafd241bae342f446ae8141cc5d72daf, type: 2}
rb: {fileID: 7689678004430099734}
--- !u!1 &1549001692297207422
GameObject:
m_ObjectHideFlags: 0
@@ -70,9 +86,8 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 2485312180149050413}
- component: {fileID: 8748796222335991794}
m_Layer: 0
m_Name: BulletPhysics
m_Name: PivotPoint
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -93,21 +108,6 @@ Transform:
m_Children: []
m_Father: {fileID: 3286218375903244322}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &8748796222335991794
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1549001692297207422}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: cf678ed456c71c949b0b1a2b01e9f32b, type: 3}
m_Name:
m_EditorClassIdentifier:
parent: {fileID: 939049122039926632}
dataBullet: {fileID: 11400000, guid: cafd241bae342f446ae8141cc5d72daf, type: 2}
rb: {fileID: 0}
--- !u!1 &4152829191026619603
GameObject:
m_ObjectHideFlags: 0