UI_Manager ist funktionstüchtig // Prefab UI_Manager erstellt
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Plunderblock/Assets/PrefabsKevin/UI_Manager.meta
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- target: {fileID: 5863193481701293955, guid: abb3f2146f967be4e9dfd6069915f42c, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5863193481701293955, guid: abb3f2146f967be4e9dfd6069915f42c, type: 3}
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||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
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||||
objectReference: {fileID: 0}
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||||
- target: {fileID: 5863193481701293955, guid: abb3f2146f967be4e9dfd6069915f42c, type: 3}
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||||
propertyPath: m_LocalEulerAnglesHint.z
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||||
value: 0
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||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8142714974886293319, guid: abb3f2146f967be4e9dfd6069915f42c, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: UI_Manager
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: abb3f2146f967be4e9dfd6069915f42c, type: 3}
|
||||
--- !u!1001 &1544909526857362950
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -1822,4 +1980,8 @@ SceneRoots:
|
||||
- {fileID: 1134786306}
|
||||
- {fileID: 1544909526857362950}
|
||||
- {fileID: 1062964501}
|
||||
- {fileID: 675150774}
|
||||
- {fileID: 1513164528}
|
||||
- {fileID: 1124830199}
|
||||
- {fileID: 829478755}
|
||||
- {fileID: 1030353343}
|
||||
|
@ -5,6 +5,7 @@ using UnityEngine;
|
||||
|
||||
public class Enemy : MonoBehaviour
|
||||
{
|
||||
private int score = 1;
|
||||
private bool alive = true;
|
||||
public DataEnemy dataEnemy;
|
||||
|
||||
@ -19,6 +20,8 @@ public class Enemy : MonoBehaviour
|
||||
|
||||
public void checkAlive(bool alive){
|
||||
if(!alive){
|
||||
UI_Manager uI_Manager = GameObject.FindGameObjectWithTag("Manager").GetComponent<UI_Manager>();
|
||||
uI_Manager.killCount(score);
|
||||
GameObject.Destroy(this.gameObject);
|
||||
}
|
||||
}
|
||||
|
@ -1,21 +1,25 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class UI_Manager : MonoBehaviour
|
||||
{
|
||||
public Text anzahlKills;
|
||||
|
||||
public Transform canvas;
|
||||
private Text anzahlKills;
|
||||
|
||||
private Transform canvas;
|
||||
|
||||
public void killCount(int addedScore){
|
||||
int summe = int.Parse(anzahlKills.text) + addedScore;
|
||||
anzahlKills.text = "" + summe;
|
||||
}
|
||||
void Start()
|
||||
{
|
||||
canvas = this.gameObject.GetComponentInChildren<Transform>();
|
||||
anzahlKills = canvas.GetComponentInChildren<Text>();
|
||||
anzahlKills.text = "3";
|
||||
anzahlKills.text = "0";
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
@ -6,6 +6,7 @@ TagManager:
|
||||
tags:
|
||||
- PlayerView
|
||||
- Enemy
|
||||
- Manager
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
Loading…
Reference in New Issue
Block a user