UI_Manager ist funktionstüchtig // Prefab UI_Manager erstellt
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Plunderblock/Assets/PrefabsKevin/UI_Manager.meta
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Plunderblock/Assets/PrefabsKevin/UI_Manager/UI_Manager.prefab
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PrefabInstance:
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@ -5,6 +5,7 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class Enemy : MonoBehaviour
|
public class Enemy : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
private int score = 1;
|
||||||
private bool alive = true;
|
private bool alive = true;
|
||||||
public DataEnemy dataEnemy;
|
public DataEnemy dataEnemy;
|
||||||
|
|
||||||
@ -19,6 +20,8 @@ public class Enemy : MonoBehaviour
|
|||||||
|
|
||||||
public void checkAlive(bool alive){
|
public void checkAlive(bool alive){
|
||||||
if(!alive){
|
if(!alive){
|
||||||
|
UI_Manager uI_Manager = GameObject.FindGameObjectWithTag("Manager").GetComponent<UI_Manager>();
|
||||||
|
uI_Manager.killCount(score);
|
||||||
GameObject.Destroy(this.gameObject);
|
GameObject.Destroy(this.gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,21 +1,25 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class UI_Manager : MonoBehaviour
|
public class UI_Manager : MonoBehaviour
|
||||||
{
|
{
|
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public Text anzahlKills;
|
private Text anzahlKills;
|
||||||
|
|
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public Transform canvas;
|
|
||||||
|
|
||||||
|
private Transform canvas;
|
||||||
|
|
||||||
|
public void killCount(int addedScore){
|
||||||
|
int summe = int.Parse(anzahlKills.text) + addedScore;
|
||||||
|
anzahlKills.text = "" + summe;
|
||||||
|
}
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
canvas = this.gameObject.GetComponentInChildren<Transform>();
|
canvas = this.gameObject.GetComponentInChildren<Transform>();
|
||||||
anzahlKills = canvas.GetComponentInChildren<Text>();
|
anzahlKills = canvas.GetComponentInChildren<Text>();
|
||||||
anzahlKills.text = "3";
|
anzahlKills.text = "0";
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
@ -6,6 +6,7 @@ TagManager:
|
|||||||
tags:
|
tags:
|
||||||
- PlayerView
|
- PlayerView
|
||||||
- Enemy
|
- Enemy
|
||||||
|
- Manager
|
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layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
Loading…
Reference in New Issue
Block a user