RayCast von Maincamera aus, damit die Kugel die man Abfeuert auch im Crosshair landet

This commit is contained in:
klikev
2024-06-16 13:25:46 +02:00
parent 588a0f1212
commit 79c7d841af
8 changed files with 1132 additions and 205 deletions

View File

@@ -132,7 +132,7 @@ BoxCollider:
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
m_Enabled: 0
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
@@ -161,9 +161,9 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8363807481264483936}
serializedVersion: 2
m_LocalRotation: {x: -0, y: 0.26252207, z: -0, w: 0.96492606}
m_LocalRotation: {x: 0, y: 0.26252607, z: 0, w: 0.96492493}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_LocalScale: {x: 0.9699999, y: 0.3, z: 0.31}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1313371464610265781}