RayCast von Maincamera aus, damit die Kugel die man Abfeuert auch im Crosshair landet
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@@ -132,7 +132,7 @@ BoxCollider:
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m_LayerOverridePriority: 0
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m_IsTrigger: 0
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m_ProvidesContacts: 0
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m_Enabled: 1
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m_Enabled: 0
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serializedVersion: 3
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m_Size: {x: 1, y: 1, z: 1}
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m_Center: {x: 0, y: 0, z: 0}
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@@ -161,9 +161,9 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8363807481264483936}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: 0.26252207, z: -0, w: 0.96492606}
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m_LocalRotation: {x: 0, y: 0.26252607, z: 0, w: 0.96492493}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 0.9699999, y: 0.3, z: 0.31}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 1313371464610265781}
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