RayCast von Maincamera aus, damit die Kugel die man Abfeuert auch im Crosshair landet
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@@ -1059,7 +1059,7 @@ MonoBehaviour:
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument: JanScene
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m_StringArgument: KevinSceneGun
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!114 &2019160122
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