RayCast von Maincamera aus, damit die Kugel die man Abfeuert auch im Crosshair landet
This commit is contained in:
parent
588a0f1212
commit
79c7d841af
@ -32,7 +32,6 @@ Transform:
|
|||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 6605893028012961459}
|
- {fileID: 6605893028012961459}
|
||||||
- {fileID: 2485312180149050413}
|
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!54 &7689678004430099734
|
--- !u!54 &7689678004430099734
|
||||||
@ -74,40 +73,8 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: cf678ed456c71c949b0b1a2b01e9f32b, type: 3}
|
m_Script: {fileID: 11500000, guid: cf678ed456c71c949b0b1a2b01e9f32b, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
child: {fileID: 1549001692297207422}
|
|
||||||
dataBullet: {fileID: 11400000, guid: cafd241bae342f446ae8141cc5d72daf, type: 2}
|
dataBullet: {fileID: 11400000, guid: cafd241bae342f446ae8141cc5d72daf, type: 2}
|
||||||
rb: {fileID: 7689678004430099734}
|
lifetime: 3
|
||||||
--- !u!1 &1549001692297207422
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 2485312180149050413}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: PivotPoint
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &2485312180149050413
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1549001692297207422}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0.1, y: 0, z: 0}
|
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 3286218375903244322}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!1 &4152829191026619603
|
--- !u!1 &4152829191026619603
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -132,7 +132,7 @@ BoxCollider:
|
|||||||
m_LayerOverridePriority: 0
|
m_LayerOverridePriority: 0
|
||||||
m_IsTrigger: 0
|
m_IsTrigger: 0
|
||||||
m_ProvidesContacts: 0
|
m_ProvidesContacts: 0
|
||||||
m_Enabled: 1
|
m_Enabled: 0
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
m_Size: {x: 1, y: 1, z: 1}
|
m_Size: {x: 1, y: 1, z: 1}
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
@ -161,9 +161,9 @@ Transform:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 8363807481264483936}
|
m_GameObject: {fileID: 8363807481264483936}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: -0, y: 0.26252207, z: -0, w: 0.96492606}
|
m_LocalRotation: {x: 0, y: 0.26252607, z: 0, w: 0.96492493}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 0.9699999, y: 0.3, z: 0.31}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 1313371464610265781}
|
- {fileID: 1313371464610265781}
|
||||||
|
@ -1059,7 +1059,7 @@ MonoBehaviour:
|
|||||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||||
m_IntArgument: 0
|
m_IntArgument: 0
|
||||||
m_FloatArgument: 0
|
m_FloatArgument: 0
|
||||||
m_StringArgument: JanScene
|
m_StringArgument: KevinSceneGun
|
||||||
m_BoolArgument: 0
|
m_BoolArgument: 0
|
||||||
m_CallState: 2
|
m_CallState: 2
|
||||||
--- !u!114 &2019160122
|
--- !u!114 &2019160122
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -4,30 +4,38 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class BulletMoving : MonoBehaviour
|
public class BulletMoving : MonoBehaviour
|
||||||
{
|
{
|
||||||
public GameObject child;
|
|
||||||
|
|
||||||
public DataBullet dataBullet;
|
public DataBullet dataBullet;
|
||||||
|
|
||||||
public float lifetime = 3f;
|
public float lifetime = 3f;
|
||||||
[SerializeField]
|
|
||||||
private Rigidbody rb;
|
private Rigidbody rb;
|
||||||
|
|
||||||
private Vector3 direction = new Vector3(0f,0f,0f);
|
private Vector3 direction;
|
||||||
|
|
||||||
private float time = 0f;
|
private float time = 0f;
|
||||||
|
|
||||||
|
private Ray ray;
|
||||||
|
private RaycastHit hit;
|
||||||
|
|
||||||
private void die(float lifetime){
|
private void die(float lifetime){
|
||||||
if(time > lifetime){
|
if(time > lifetime){
|
||||||
GameObject.Destroy(this.gameObject);
|
GameObject.Destroy(this.gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
private void CheckForColliders(){
|
||||||
|
if(Physics.Raycast(ray, out hit)){ //wenn true wird durch out in variable hit ein RayCastHit gespeichert
|
||||||
|
direction = hit.point - transform.position;//Richtung in die, die Kugel fliegt
|
||||||
|
}
|
||||||
|
}
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
rb = this.GetComponent<Rigidbody>();
|
rb = this.GetComponent<Rigidbody>();
|
||||||
direction = child.transform.position - transform.position;
|
|
||||||
|
|
||||||
|
ray = Camera.main.ViewportPointToRay(new Vector3(0.5f,0.5f,0f));
|
||||||
|
CheckForColliders();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
|
@ -13,5 +13,5 @@ MonoBehaviour:
|
|||||||
m_Name: DataBullet
|
m_Name: DataBullet
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
damage: 10
|
damage: 10
|
||||||
speed: 20
|
speed: 5
|
||||||
ammo: 4
|
ammo: 4
|
||||||
|
@ -7,7 +7,6 @@ public class WeaponScript : MonoBehaviour
|
|||||||
|
|
||||||
public GameObject spawnpoint;
|
public GameObject spawnpoint;
|
||||||
public GameObject bullet;
|
public GameObject bullet;
|
||||||
|
|
||||||
|
|
||||||
private void shoot(){
|
private void shoot(){
|
||||||
if(Input.GetKeyDown(KeyCode.Mouse0)){
|
if(Input.GetKeyDown(KeyCode.Mouse0)){
|
||||||
|
@ -3,7 +3,8 @@
|
|||||||
--- !u!78 &1
|
--- !u!78 &1
|
||||||
TagManager:
|
TagManager:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
tags: []
|
tags:
|
||||||
|
- PlayerView
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
Loading…
Reference in New Issue
Block a user