RayCast Entfernt und schießen verbessert
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@@ -7,23 +7,13 @@ using UnityEngine;
 | 
			
		||||
public class BulletScript : MonoBehaviour
 | 
			
		||||
{
 | 
			
		||||
    public DataBullet dataBullet;
 | 
			
		||||
 | 
			
		||||
    private float damage;
 | 
			
		||||
    private float speed;
 | 
			
		||||
    private int ammo;
 | 
			
		||||
 | 
			
		||||
    public GameObject particalClash;
 | 
			
		||||
    
 | 
			
		||||
    public float lifetime = 3f;
 | 
			
		||||
    private Rigidbody rb;
 | 
			
		||||
 | 
			
		||||
    private Vector3 direction;
 | 
			
		||||
 | 
			
		||||
    private float time = 0f;
 | 
			
		||||
 | 
			
		||||
    private Ray ray;
 | 
			
		||||
    private RaycastHit hit;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Sobald life Time vorbei ist Destroy die Bullet.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
@@ -33,11 +23,6 @@ public class BulletScript : MonoBehaviour
 | 
			
		||||
            GameObject.Destroy(this.gameObject);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    private void CheckForColliders(){
 | 
			
		||||
        if(Physics.Raycast(ray, out hit)){ //wenn true wird durch out in variable hit ein RayCastHit gespeichert
 | 
			
		||||
            direction = hit.point - transform.position;//Richtung in die, die Kugel fliegt
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// clashPartical spawned clashPartical am EinschlagPunkt der Kugel.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
@@ -69,18 +54,13 @@ public class BulletScript : MonoBehaviour
 | 
			
		||||
        rb = this.GetComponent<Rigidbody>();
 | 
			
		||||
 | 
			
		||||
        Physics.IgnoreCollision(GetComponent<Collider>(),GameObject.Find("Player").GetComponent<Collider>());
 | 
			
		||||
        
 | 
			
		||||
    
 | 
			
		||||
        
 | 
			
		||||
        ray = Camera.main.ViewportPointToRay(new Vector3(0.5f,0.5f,0f));
 | 
			
		||||
        CheckForColliders();
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    // Update is called once per frame
 | 
			
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    void Update()
 | 
			
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    {
 | 
			
		||||
        rb.velocity = direction.normalized * speed;
 | 
			
		||||
        rb.velocity = transform.forward * speed;
 | 
			
		||||
        die(lifetime);
 | 
			
		||||
        time += Time.deltaTime;
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -34,7 +34,7 @@ public class WeaponScript : MonoBehaviour
 | 
			
		||||
        if(Input.GetKeyDown(KeyCode.Mouse0)){
 | 
			
		||||
            muzzle.gameObject.SetActive(true);
 | 
			
		||||
            //muzzle.Play();
 | 
			
		||||
            Instantiate(bullet,spawnpoint.transform.position,transform.rotation);
 | 
			
		||||
            Instantiate(bullet,spawnpoint.transform.position,spawnpoint.transform.rotation);
 | 
			
		||||
            ammo--;
 | 
			
		||||
        } 
 | 
			
		||||
        }else{
 | 
			
		||||
@@ -46,7 +46,8 @@ public class WeaponScript : MonoBehaviour
 | 
			
		||||
    void Start()
 | 
			
		||||
    {
 | 
			
		||||
        ammo = dataBullet.ammo;
 | 
			
		||||
        muzzle = spawnpoint.GetComponentInChildren<ParticleSystem>();
 | 
			
		||||
        muzzle = GetComponentInChildren<ParticleSystem>();
 | 
			
		||||
        spawnpoint = GameObject.Find("Player/PlayerView/BulletSpawnpoint");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Update is called once per frame
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user